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Orococco

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  1. Orococco

    Unable to kill

    The sheer quantity of killing and dying in Sekiro, and the concussive nature of the combat, left me with a kind of virtual shell shock after 40 hours. I just wanted to return to old blighty and sit hollow-eyed with a blanket on my lap. So slicey too, you're right in there with blood up to your armpits. But shooting things in the head? I could do it all day.
  2. This one's had nowhere near the legs of the first one though, must be reasons for that. Admittedly, I'm basing that largely on the tumbleweed blowing through this thread.
  3. Character creation, fashion 'souls', politically incorrect player messages, dumb gesturing to random pals outside fog doors, or new shit in the same vein, just bring back the fun. And yes, more options for middling players to sheepishly struggle through. Sekiro was a connoisseur's game, let's have another enduring classic for the everygamer.
  4. Orococco

    Ugly sequels

    ME3 was already a weird downgrade, the second game was beautiful.
  5. That and the rising inflection must be all but epidemic in contemporary American life judging by their podcasts. I can't understand how they don't hear it in themselves.
  6. Have you done a certain rodent-related sidequest in Ashina outskirts, near the horseman boss area?
  7. I gave up trying to learn the perilous attacks for the second phase of GenA. I was surprised how much of his shit can be dodged through/under. Punish with an R1 flurry and it all felt very Bloodborne. I may have got lucky.
  8. The red kanji warning is starting to feel like a jump scare. It instantly discombobulates my mind at the exact moment I most need to be focused on the fucking guy I'm trying to fight. I swear it actually obscures some of the windup. Just beat GenA after many, many attempts. Enough that it'll always be relief more than triumph, but oh what sweet relief. For those fighting him, baton down the hatches.
  9. Beat horseman and big general in the Estate last night, but mildly terrified at some of these reactions to upcoming bosses. I'm prepared to give myself an honourable discharge if it starts to erode my sanity, but I think of all the past Soulsborne moments of being on the brink of chucking it only to snatch victory - a few cases late in the night, after many deaths, that are clearly my most memorable 'achievements' in gaming. Whoever GA is will be a similar test of character as much as skill, but maybe they've just gone too far this time?
  10. Alpine was one of my favourites too, and I'd concur that it feels off in this one. Stratos on the other hand much easier & more fun this time.
  11. Ugh, it's like trying to fillet a steak with a mallet. Bash, clang, clang, ouch, dead.
  12. Thanks, will persist. As another soulsborne non-parry-er, it's a different mindset, quite a passive approach to an encounter given the risk of missing the deflect. Feel like I'm standing there waiting to get hit.
  13. The combat in this is so crunchy, I feel like it's loosening my fillings - not really what I have in mind when I think of sword combat in feudal Japan. Maybe that's why it feels counterintuitive - Bloodborne, weapons aside, is more ninja-ey than this ninja game. And it has a better shield (ie the katana) than any light shield in Souls. I'm persisting, hoping it'll click, but I'm getting absolutely twatted early game, and it doesn't feel good. I beat the Orphan of fucking Kos dammit!
  14. I'll miss that 'joy of subscription' guy.
  15. Shitty Australian roads are well simulated in this. Progress would be smoother through the fields. I'm finding rallycross much easier this time, but the core Rally stuff more difficult. First attempt at the open championship in the Alpine: dead last
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