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About Stanshall

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  1. And excellent post, @Goemon. I was so focused on the poise meter that I almost forgot the value of chipping away at health, too, and your explanation of how health and poise are related really makes sense in hindsight. I think the speed of combat makes you feel you need to be going at it hammer and tongs all the time. I'll keep your advice in mind.
  2. Well, predictably enough, I did it first go after my last post without taking a hit. I never managed to figure out how to get a stealth attack in on him, though. I would always take out the two lads having a chat, sprint and counter that spear bloke round the corner and by that point, the big fella was loose. I also did make use of the particular element but I found that it was more of a Music Box Gazza thing and I fundamentally needed to get a whole lot better at the fundamental combat. Nevertheless, very effective and I like what this system has in store. Already bounced off some shield guys (literally) but now I understand how I'll get past them, too. It seems very unforgiving but also pretty generous with resources and bonfires and loss, etc. Love the look of the skill trees, too. Bloody hell, an actually interesting implementation of skill trees. Absolutely thrilled with this.
  3. I've died on the Ogre fifty times now. I keep trying to play it like Bloodborne and keep getting grabbed and twatted and drop kicked.
  4. Ah, cheers. I hadn't realised that but now you mention it, that's what's been happening. It's just reset the point, effectively. I've also now spoken to the Sculptor and found the skill upgrade tree stuff. Not sure what the trigger was but regardless, I'm on the way.
  5. Can anyone tell me if there's a moment or trigger for being able to use my skill points? I'm racking them up but then losing before I've banked them, etc. I'm still early, not long at Hirata and not had a proper boss fight yet. I'm just checking I've not missed something glaring (like the Korok seeds upgrade NPC in BotW!).
  6. Only played about an hour or two but very much enjoying the intensity and sense of impact. It's not quite on the level of Bloodborne to my tastes but then what is? It is a genuinely exciting feeling to unlearn however many hours of Souls, and to feel some degree of skill developing. Skewering a big chicken is as fun and weird as it ever was to anally fist a pig.
  7. Stanshall

    Gaming Podcasts

    Belting show. Really appreciate these guys.
  8. Still not started this due to cat vomit, horrendous day at work, and stupid social life. Tempted to put a bet on that I'll get to the first boss and beat others without dying and I'll fuckin live stream it no worries butter it might just be the bravado of working from 4am to 6pm, eating nowt and having a pint of wine in twenty minutes. Nah its happenin GET TOLD
  9. Friend, on Monday: "All right mate, free Friday for a few bevvies?" Me, an intellectual, on no sleep: "Yeah, sounds good mate see you then." CHECK OUT THIS DUNCE
  10. To be completely honest, though, I've genuinely not seen any resistance to an easy mode. Please do correct me if I've missed the relevant posts but I think the points that are being made from the 'Souls side' are not at all that there shouldn't be accessibility options or easy modes or anything to getting more people to try the games. Personally, me saying that something would seem to be lost without the challenge (not just the invaluable e-peen credentials) definitely does not mean that I'm against whatever means possible to open these games up to more people.
  11. Yes, the Souls community is renowned for being unaccommodating and unhelpful, hence only the three wikis.
  12. Sorry, you may have completely missed the part where I said the exact opposite of that. And again, it didn't entirely invalidate my argument at all. Assist Mode allows someone to get through the game on a mechanical level but in doing so, this potentially compromises the fundamental theme of the game which is overcoming struggle. I'm all for all games being available and accessible to all people, but it's incorrect to claim that this compromised version gives the same full experience. That's unfortunate but it's a fact. That's not an argument against accessibility by any means.
  13. Re: My Celeste boob. Absolutely, which was pretty funny. The point is the same though, in fact. I already said I'd be very happy for any number of accessibility options or difficulty levels or whatever but it's still accurate to say that depending on the game, you can miss an awful lot more than the simple 'challenge' of playing a hard game. I'm sure for some people it is a HARDCORE WILLY WAVIN thing but that's definitely not what I'm saying.
  14. You've been selective about what I actually said (and mixed up my examples) to score some points in a 'hardcore gamer' vs. 'accessibility' argument. That's not what I'm saying at all, so kindly don't be disingenuous. My point is clear and accurate (despite my shit example with Celeste) that you can't just distill and simplify all experiences without sometimes compromising their meaning and value. Dark Souls isn't simply about the physical act of pushing buttons and beating bosses. The challenge of the game is intrinsic to its themes and world building and NPCs and the metanarrative of what it is to play a video game. MAYBE GIT GUD AT READING MATE

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