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  1. Stanshall

    Captain Toad: Treasure Tracker

    And on the flipside, I was wary but absolutely adore this, both in concept and execution. Such a perfect little package. I love the bonus tasks for each level which get you thinking about it in a different way, and every few minutes, the game gives you that Nintendo-induced grin of surprise or delight. It's put a smile on my face more than any game since Odyssey, probably. Joyful stuff.
  2. Stanshall

    Antstream - It's Netflix for Games!

    If I can play Castle Quest or Repton 2 on the crapper, all my dreams will come true.
  3. Stanshall

    Nintendo eShop

    Not an amazing game but well worth it for a tenner. I enjoyed it at full price, no regrets.
  4. What happens to the health you save? I didn't notice it coming back to me at any point.
  5. Stanshall

    Nintendo eShop

    Bleed 2 is five dollar on the US eShop.
  6. My first run for a good couple of months with the update and I had six guns and two items by the end of stage two. Either fortune or they've rebalanced it very nicely. Seems to be a number of tough new enemies and stuff in there so the challenge hasn't necessarily dropped but it seems more generous and varied.
  7. Stanshall

    Mario Tennis Aces - Get Served

    It's already updated. I've just had the most enjoyable half hour with the game since I got it. I can't put my finger on it exactly but the balance seems to be more in favour of tennis than specials. That's pretty much the long and short of it.
  8. Stanshall

    The Legend of Zelda: Breath of the Wild

    It doesn't really make any difference because of how the 'post-game' plays out. Might actually make more sense to do Ganon first.
  9. Stanshall

    The Legend of Zelda: Breath of the Wild

    @meatbin The DLC expansions? The second one is really good. The first, not so much.
  10. Stanshall

    Abandoned Games (2018 Edition)

    Haha! Well, I've put about forty so far in the completed games thread, too. I'm just going a bit crazy this year because we're going to try for a baby from January so I'm probably never going to have this much free time and disposable income again. I have realised that a lot of games just aren't for me, though. It's been quite useful in that respect.
  11. Stanshall


    Ah, that'll be my next move! Thanks.
  12. Stanshall


    Cheers, Rob. Much appreciated. My first attempt at squads but I'll probably stick to solo.
  13. Stanshall


    Anyone know how to mute on Switch, please? I was just playing with three barely pubescent French twats whose voices were like cutting myself. I used to live in France so I could also understand how badly they were taking the piss out of me. And it was also very accurate, which made me feel worse. Anyone. Please.
  14. Stanshall

    Abandoned Games (2018 Edition)

    RXN - Raijin- (Switch) Having been asked about this one a few days back, I decided to give it another crack. I can largely quote my thoughts from the other day, though. It's fun at times but it does have some unusual, considerable issues. Having read the consistently mixed reviews, I couldn't really understand why it was described as a grind and so on. Shmups are designed to be replayed ad infinitum, aren't they? Anyway, about twenty minutes after getting it and thinking 'yeah, I knew it'd be great', I started to understand the criticisms. Its level progression 'world map' is kind of a borked flowchart, in concept. There are multiple choice paths, some bottlenecks, difficulty ratings and you can choose to go back to any level you've previously completed. That seems novel but there are two problems with it. First, you level up your ship as you play by collecting gems which certain enemies spray when destroyed. I don't actually understand how you level up, though, to be honest because nothing is explained in the game. The consequence of this is that you will reach certain stages 'underleveled' and so even if you can survive and dodge, you do basically no damage. I've had a couple of boss fights which have lasted a good twenty minutes, if not more. So, the solution to this is of course to go back and replay earlier stages and level up my ship, except about half of the stages are either not designed to have a climax or anti-climactic. I say not designed because there's also an anime style story running in the background or, rather, during play and during the stages, talking heads will pop up in the corner of the screen to dump some exposition on you. This explains the abundance of short stages which end for no particular reason. They were just linking points in the story. Of course, you can't read the dialogue because you're also playing a shoot em up and you would die. So to level up, your choices are much more restricted, so you end up hammering the same bosses and stages to level through the next boss and then rinse and repeat at the next bottle neck. Besides this, you also have three ships/characters and they are necessary to play certain story stages, so don't think you can just grind and level one dude to carry you through the whole game because you'll need to grind them all up to the necessary level. At every turn, the designers manage to take a shit and leave it where you would least expect it. On the other hand, it looks, sounds and plays pretty well (some slightly suspect slowdown aside) and I had a lot of fun with it until design flaws exhausted my goodwill. Every time I see the icon I am inclined to have a bash and every time I remember the feeling of joylessly repeating the pedestrian stages. Having just reached another underleveled bottleneck around stage 19 of 35, I'm definitively not having enough fun with it. Abandoned.
  15. Stanshall

    Abandoned Games (2018 Edition)

    Tumble Seed (Switch) This is a version of the mechanical arcade ball rolling hole avoiding game Ice Cold Beer, but with a kind of plinky squonky mid-90s Warp soundtrack and a bold, colourful, cut paper art style. It's really nicely presented and the devs have done lots of work updating it to add easier modes, more variety, more accessibility, a story mode and a whole host of rogue like challenges to it. It's just still too hard for me and there's nothing inherently fun about basic mechanic. It's mostly quite annoying. The basics of manoeuvring your rolling little character around feel pretty good. It's got a great use of HD rumble, and pretty subtle at that, and the assorted power ups are pretty straightforward to use (post-patches). But it's bloody irritating to play under time pressure, such as when a hole randomly starts to appear under you when you're changing direction and therefore have no momentum or way of surviving. Likewise, having enemies on screen adds extra elements but having them also chase you is fucking annoying when it's already such a fiddly game. This is one of the first things I ever bought on the Switch way back when and I'd love to have completed it just to tick it off and acknowledge the devs' labour of love, but I can't. I'm just too bad at it.

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