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matt0

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  1. I watchd the gameplay trailer at the top of the thread (with the sound off) and it looked decent. First I heard of this was the news it was delayed. I generally don't have a problem with Ubisoft games although that might be down to only having played about 5 of them in the past 10 years... Ubisoft the company on the other hand is an entirely different kettle of gross fish. I'm sure I'll enjoy this when it's given away on the Epic store in 2025...
  2. matt0

    Xbox Game Pass

    I'll save you some time: Install Slay The Spire, play it to the exclusion of everything else rendering game pass a completely pointless expense and then find yourself buying the Switch version making it even more pointless. Then when you finally get round to trying another game install Monster Train and repeat the whole sorry saga again. (your mileage may vary)
  3. matt0

    Anime

    I'm morbidly curious to see where it goes and I could honestly believe a range of different intentions behind it all. I suspect it will end with no clear message and without justifying the themes it plays with. It's details like (season 3 and 4 spoilers): That jump out at me as being overtly antisemitic. I'm hoping this gets turned on its head or deconstructed in some way before the end.
  4. matt0

    Anime

    I'm 5 episodes in to the final season of AOT. I was going to wait until I'd seen it all before offering an opinion but as an advance warning I don't think it's possible to justify where it goes regardless of intent. Or if there is any intent beyond using antisemitic tropes and conspiracy theories as edgelord fantasy world building. If you nope-d the fuck out at the end of season 3 then I wouldn't recommend going back.
  5. I don't buy that the Soulsborne games are unique in this regard than having more or less enemies in, say, Quake 1 or Ikaruga or any other game with meticulous enemy placement. If someone is worse at the game, they'll still experience the same tension on easy as a better player playing on hard, but at a more manageable level. Like how games have always been made. This is all theoretical to be honest, I'm not especially fussed if From put an easy mode in Elden Ring. I just think people are overly precious about the Soulsborne games. EDIT: now I think about it
  6. I keep thinking about how if the original Demon's Souls had an easy mode that required some tuning or designing around, or maybe was just a straight split in the player base, then there would be no controversy at all after the first game had come out. Or no controversy full stop since it was a surprise hit and nobody knew what to expect going in. Like how there was outrage before Bayonetta came out about it having the auto mode where you can just walk your way through the entire game and how this was a disgrace and ruined the game, and then it actually meant fuck all and Bayonetta
  7. Could you not just wait for the next cartoon monster game?
  8. I meant to post in the other thread but it got deleted. The reason games traditionally used axonometric projection is because a 2 by 1 pixel gradient gives you nice clean lines at low resolution that also fit nicely in to an 8x8 character display. A true isometric perspective gives unevenly stepped lines that look messy and don't fit nicely in an 8x8 or 16x16 grid. Into The Breach is a game with a true isometric grid done in pixel art and it sets my teeth on edge every time I look at those jagged lines.
  9. Not everyone can can do the B-sides on Celeste without the accessibility options. That's still true whether the options are there or not.
  10. If you have to start your own separate thread about how much you hate a game, or you try and frame yourself as a lone voice of reason because some people liked a game you didn't, or you want to dress up your criticism of a game as influencing the zeitgeist... All that is every bit as laughable as speculating on whether people who didn't like Outer Wilds have low IQs. Or being so disbelieving that someone might enjoy Cyberpunk warts and all that they must be a corporate shill. Or thinking that people who don't engage with Soulsborne games the way you do are lazy and your enjoyment is directly t
  11. "this cartoon monster game is not as good as the old cartoon monster game. I would go so far as to say... ...I loathe it."
  12. I think movies are better at this stuff institutionally partly because of the longer history of the medium and partly because games can get away with having bad stories. Gears 5 is a fun game regardless of the shit story (hilariously shit story - including just lifting its grand revelation from FEAR 2 which still blows my mind). But I don't think that means movies are better at telling stories intrinsically. I think with all the tools you have in games to tell stories there's huge untapped potential. I played Dishonored recently (spoilers): That's as good a pie
  13. I'm generally of the opinion that any given game in any given genre can be instantly improved by stripping out a 50% of the dialogue and cutscenes but at the same time there's been a bunch of games in recent years that tell stories that only make sense as videogames. Disco Elysium, Outer Wilds, Hades, Heaven's Vault. Games like that where the story and the gameplay can't be separated are fascinating.
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