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  1. "Ninja related crime these days, Whitehouse is not the exception." ...is a more complete and nuanced piece of world building, with more hooks for the imagination than the lore dumps of any given modern franchise.
  2. I'm sort of the opposite. I play way more Japanese stuff than Western but my all time favourites are split fairly evenly between the two.
  3. matt0

    The Rllmuk Metal Thread Part 2

    Try the Blue album, it's their best imo, similar to their later polished stuff but a bit more rough around the edges and and more interesting for it. It still has some of the weird blown out production values, but it works better with the material.
  4. I'd argue it's way more complicated than that. There's plenty of long running series where you can discuss endlessly which game is best, and occasionally a big chunk of the fan base like the newest one best (Zelda? Maybe...), but more often (Far Cry, Halo, Final Fantasy) opinion is divided and then occasionally the consensus is that an earlier game is better (Dark Souls, Castlevania - specifically Symphony of the Night, Suikoden). Some genres stand outside of technology to a degree (turn based RPGs, Roguelikes, 2D Shooters)... Some design philosophies drift in and out of fashion (perma death was in the wilderness from the 80s through to just recently...).
  5. They're all brilliant, except 2 and 4 which are patchy with some killer moments. Halo CE for me has the best basic combat encounters, it's ropey in places and clearly unfinished but its highlights are my favourite moments in the whole series. ODST has two brilliant combat sandboxes in the hub city and firefight, great atmosphere and the return of a super powerful pistol. I also love the change in scale and they went a step further with refining the Brutes, they're at their best here - also the hunters in this one were pure menace. Reach has more firefight, which is the real draw here, with a different mix of enemies and scoring mechanics than ODST. But also a very good campaign with the ODST style hunters, returning Elites (even if they're not quite as much fun as in CE). There's not much between Halo 3 and Reach's campaign, Reach juuuust edges it for me thanks to the Elites. Purely in terms of campaigns, I break it down like this: ODST > CE > Reach > 3 > 4 > 2 ...and for multiplayer (probably the more controversial take because of how much I enjoyed 4 and bounced off 2): 3 > 4 > Reach > 2 > CE
  6. matt0

    Juh-rur-per-guh - The JRPG thread.

    I played a lot of SNES JRPGs back in the early days of emulation and I tricked myself in to thinking I'd seen the majority of them on the SNES - but years later it's obvious I was nowhere near seeing all the official Western releases never mind when fan translations started coming out. That was just one system... I always think of myself as being a big RPG fan in general Japanese or otherwise, but thinking back I really haven't played that many, and there's been a few stretches of a couple of years here and there where I haven't played any. There's a handful of JRPGs that loom very large in my gaming consciousness and maybe that's what skews my perception in to thinking I've played more than I have.
  7. Is the PS1 version harder than the 3DS one too? Because I'm playing the 3DS one and it's put up almost no resistance except for a couple of boss fights later in the game and the only other DQ I've played was the original version of 8 which had an old-school limping back from dungeons CRPG style difficulty curve.
  8. matt0

    Juh-rur-per-guh - The JRPG thread.

    Did anyone play Resonance Of Fate? Always had my eye on that one but never got round to it.
  9. matt0

    Juh-rur-per-guh - The JRPG thread.

    I'm a huge fan of 8 but it's a very idiosyncratic, divisive game so probably not a good place to start. The other 3 all deserve their place in the JRPG hall of fame for various reasons but 6 is arguably the best old-school FF and after that they got increasingly experimental from game to game so I'd argue start there. Playing 6 first and then 12 will give you a greater appreciation of how brilliant a re-working of the classic FF formula 12 is.
  10. matt0

    Juh-rur-per-guh - The JRPG thread.

    Chronotrigger. Has to be. It's short, pacey, has a great all ages adventure story vibe but one with plenty of hooks and depth for you to mull over and imagine what's been going on in the gaps. Mechanically very simple to pick up and not too difficult, but still requires some tactical thinking and not a game you can just coast through. Beautiful soundtrack and beautiful sprite work (some of the best ever). It's also simultaneously the perfect starting point to get in to Final Fantasy and Dragon Quest sharing many of the core concepts and design values of both those series'. DS, PS1 or SNES (via emulation) or at a push the Steam version, which looks passable now after launching in a proper state. Just steer clear of the mobile versions.
  11. I think about this loads but it's never set in stone and it's always missing key games. Off the top of my head: Zelda: LTTP Chronotrigger Civilization 4 Final Fantasy Tactics Robotron Defender Joust Halo CE Halo Reach Halo ODST Halo 3 (for multiplayer) Fire Emblem (first western GBA release) UFO Enemy Unknown Bomberman / Dynablaster (specifically the first PC Engine or Amiga versions) Pool Of Radiance (1988) Doom 2 And the newest addition in a long while: Zelda: BOTW
  12. matt0

    Movie viewings that broke the fourth wall

    Don't know if these break the fourth wall but the memory of them always cracks me up. Went to see Lake Placid on release at the Odeon in Leeds with a couple of mates, unfortunately it was half term so the cinema was full of teenagers running riot, the air was constantly full of thrown pop corn and I spent most of the film brushing it off myself. Thought the film was pretty decent B-movie fair, turned to my mate Ray to ask him what he thought. "Fucking shit" he said, then I looked down and he was practically buried in pop corn. Another time I went to see the re-release of the Exorcist (same cinema), and right at the start, the bit with the statue in the desert, someone's mobile rang in the row directly in front of us. The lad answered and said tersely "I'm at the cinema, sorry can't talk". Then the lad sat next to him's phone rang, "No, no, I'm at the cinema. Exorcist. Yeah". Then his mate next to him. Probably should have been pissed off at them all for leaving their phones on, but I just felt sorry for whoever it was ringing them who clearly hadn't been invited.
  13. matt0

    Do/did your parents game?

    That's reminded me. Last Christmas my brother in law brought his Switch over and we managed to convince my Mum to play a single race of Mario Kart. She got super animated, waving the pad around in front of her, swaying when she went around the corners, laughing loads. Then the race ended, she solemnly handed the pad back and said in the most reserved voice she could muster, "I just think I'd get bored of something like that immediately". We all saw you Mum.
  14. matt0

    Do/did your parents game?

    One of my earliest memories is watching my Dad finishing a type in game for the BBC Micro and then playing it, I must've been 3 at the time. It's also the last memory I have of him voluntarily sitting down to play a game. He bought a really good Galaga clone (Zalaga!) for the BBC at some point because I remember that being one of the first games I ever played, but I don't remember ever seeing him play it himself, he probably just got it for me and my sisters. I got massively in to games when I was about 7 or 8 and my parents would buy my games for Christmas or my birthday for various computers we had through the years and my Dad would always bring me piles of pirated games he got from friends even though I never got anything but disapproval from either of them about the hobby. EDIT: Tell a lie, one time my Dad took me to his office after hours so I could play shareware Doom on one of the PCs there (had an Amiga at the time...!). One Christmas in the early 2000s I bought my OG X-box home with me and set it up in the living room while my Dad was reading the paper and he was so fascinated by Halo that he called my Mum in to take a look. She wasn't impressed.
  15. matt0

    What games did you complete? 2018 Edition

    Castlevania: Dracula X - (SNES via Wii U virtual console) Konami's ill fated attempt at re-purposing the sprawling, non-linear, CD based Rondo of Blood into a traditional cartridge based Castlevania title. I wanted to play this before Rondo so I could appreciate it on its own merits and there's still a lot left to enjoy. Some very good bosses and set encounters with standard enemies and there's some cool navigation puzzles which I'm guessing are echoes of the more expansive Rondo. The soundtrack is incredible, easily on par with Super Castlevania IV. Also the graphics are beautiful, bridging the gap between the rough, textured old-school Castlevania look and Symphony of the Night. But you also lose the control improvements and 8 way attacks from Super Castlevania IV (although the one directional whip animation and accompanying sound effect are perfect) and the game sometimes feels cheap, with some enemies soft stun-locking you by knocking you back and then being on top of you when your invulnerability frames run out. I played through twice, once just to reach the end and the second time with an FAQ to get the good ending. This felt like the toughest pre SOTN Castlevania game I've played so far and I did break my rule about using save states only when it's in the original spirit of the game. First at the start of the secret stage so I didn't have to replay the one before it if I died and then to give myself checkpoints before Dracula (which SCIV and the original Castlevania did anyway...) and Death, but only when I could consistently clear the stages that led up to them. The Dracula fight is incredibly easy once you know how to do it, but incredibly tedious to figure out - I wonder if they were aiming to recreate the final fight in Super Castlevania IV which is also very easy once you know the patterns, and serves to give you a moment of proper triumph at the end of the game. The effect isn't the same, mostly because the fight remains dull even when you've figured out what to do. An odd game, I feel a lot more favourable towards it writing about it now and realising I don't actually have as much to say against it then I did when I was playing it. I liked the hidden stages and the glimpses of Rondo Of Blood's structure that remain in there. Ultimately it just doesn't match the inventiveness of Super Castlevania IV and (I'm assuming) Rondo Of Blood, but at least it looks and sounds incredible. 2018 so far: 2017 list:

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