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Dig Dug

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  1. Dig Dug

    Super Smash Bros. Ultimate

    His felt design from the upcoming Yoshi game is one of his costumes.
  2. Dig Dug

    Super Smash Bros. Ultimate

    After 4 years of smash tournament play I can comfortably say that after playing this I never want to play the Wii U version ever again. I have a lot of thoughts about this game but I’ll just start with the most important one. Movement in this game is excellent, it’s everything I wanted. It took me a while to figure out why I liked it so much but then it clicked; the game this is closest in feel to isn’t smash melee like people were expecting, this games closest relative is Smash Bros 64. I’m going to be very happy thanks to this game.
  3. Dig Dug

    Super Smash Bros. Ultimate

    You can apparently also change game language instead of restarting to save even more time.
  4. Dig Dug

    Super Smash Bros. Ultimate

    Here's a nice story slightly related to the game. I went to game today to pre-order this as I decided I'd just walk in and pick it up instead of buying online. I got into a chat with the guy at the counter about the game and then told him I didn't have my reward card on me for the pre-order so he'd have to take my postcode. He checks the postcode and spots my name, he pauses for a moment and then says he knows that name from somewhere. Turns out he was a kid I used to take the bus to school with, we used to swap gameboy games on the rides and over weekends. He was the person who introduced me to zelda and is the first person I knew who had a gamecube. He used to talk about smash melee all the time which is partly why I ended up getting a gamecube after seeing melee with my own eyes. Today was the first time we had seen each other in 15 years. Small world.
  5. Dig Dug

    Super Smash Bros. Ultimate

    Lucario gains aura as he takes damage. This causes his attacks to become stronger as his percent increases. Combine this with the games rage mechanic (more percent means greater attack knockback) and you have a character infamous for making comebacks and stealing games off people because of his ability to kill most the cast at sub-40%.
  6. Dig Dug

    Super Smash Bros. Ultimate

    Where are the best places to order this?
  7. Dig Dug

    Super Smash Bros. Ultimate

    The Knee is now a shield breaking move.
  8. Dig Dug

    Super Smash Bros. Ultimate

    People tend to have 3 tiers: Mains, secondaries and pockets. For example I co-main Fox and Marth, Secondary Ike and have a pocket DeDeDe I pull out when pissing about.
  9. Dig Dug

    Super Smash Bros. Ultimate

    That definitely applies to me. I find the 3DS version of smash 4 borderline unplayable because of how drastically different the control is.
  10. Dig Dug

    Gender Diversity / Politics in games (was Tropes Vs. Women)

    This is exactly it. It's the context of how the video maker frames the character and actions that see youtube to take the stance they did. The character may not be a real person but they they are identified as something that many people themselves are, feminists. The video explicitly uses the context of a feminist portrayal as the motive behind doing villainous game actions and then pushes those actions as an exhibition. It is not an exhibition of how to act like an outlaw in the old west (kidnap a woman and tie her to train tracks) but an exhibition of how RDR2 can be used to fulfil the fantasy of harming, torturing, or killing progressives/feminists. If players want to kill that character because they don't like what she represents, they can, in fact it wouldn't even be historically inaccurate to do so (women were killed for wanting the vote). What isn't part of the game however is compiling that footage to be used as what could be considered anti-progressive propaganda or a work of poor taste. It isn't the attack on the character that is at the front of these videos but the attack of an idealism. "Beating up annoying feminist", emphasis on the use of the word annoying there as to plant this idea of the radical "SJW" straw feminist, something that to many people is what feminists class under by default because the idea is so commonly perpetuated. Games are creative works (you could even call them art) where the player is given a degree of co-authorship over the media. The game is the canvas and the actions available to the player is the brush they use to create meaning. If the meaning of the video was expressed in the forms of paintings, film, text etc we would be more inclined to put the creator under scrutiny, but because these actions are performed within a digital sandbox where actions exists as laws rather than rules and principles we are more inclined to look past it all and say "but it isn't real". The medium (youtube video) is the message, and the message is how this game unintentionally sets itself up to let people intentionally play out scenarios where they can punish caricatures or stereotypes. I don't think Rockstar would have been thinking of the game on these terms when it was being designed but under the right conditions this fictional feminist could very easily become a symbol or target whom certain groups of people use to unite over, something worryingly similar to how modern anti-feminist/progressive movements form over the internet when it comes to reacting to real-world progressives.
  11. Dig Dug

    Gender Diversity / Politics in games (was Tropes Vs. Women)

    With Keemstar you're better off pretending he doesn't exist.
  12. Dig Dug

    Super Smash Bros. Ultimate

    Woke up just now to see people complaining about this. Original tweet that brought the whole thing to light.
  13. Dig Dug

    Nintendo Switch

    I was pretty happy when I got my switch yesterday. Helps that I saved over £140 by trading stuff in.
  14. Okay so here is how I view this whole entitlement and booing thing in response to things people don't like. Yes Blizzard have the right to put out whatever they see fit to put out into the market, they don't have to make only what their audiences want or feel entitled to. There are many times where this approach has been a good thing, Nintendo in particular have been very famous for it, if we look at the Zelda games we can see how people eventually came to look at Wind Waker for the brilliant game that it is while also becoming that much more excited when the game they were asking for (Twilight Princess) was made. The studios right to create what they want is a very powerful thing and is worth holding some value in and even respecting in the long run. That said as consumers we don't have to like, be happy with, or show interest in what is being offered to us. I do agree that Blizzard holding this conference and then having a mobile game as their big announcement is a completely tone deaf move, the type of person who is invested enough to spend the money to go to Blizzcon is the exact the kind of person who is likely to be opposed to the idea of playing and investing in a outsourced mobile spin-off of their favourite game. These are media savvy consumers who will be sceptical of any spin the studio tries to put on something they are already prejudiced against. That said I do respect the audiences right to boo, and not only because they spent money to travel out to Blizzcon. In terms of communicating their disappointment to the studio, they could have just given the game a no reaction (which itself is a bad reaction) but booing sends a more direct message, that's why people boo, make sure there can be no mistake over how you feel about something. There is entitlement there if they are upset that the game isn't Diablo 4 or a PC game but at the same time the dislike doesn't come solely from that want for a true Diablo 3 successor, some people just really dislike mobile gaming culture, as has been pointed out already Dungeon Keeper was a very damaging release. I've seen a lot of this culture before in Smash Bros, people walked away during evo grand finals for smash 4 because they didn't want to see a Bayonetta mirror match, this got slammed by some as disrespectful but I can understand people not wanting to watch something they have no interest in. Likewise I can understand why people booed Bayonetta at the E3 invitational for smash ultimate when one of the players learned the character beforehand so he could purposely zero to death combo people with her in front of the games director in an attempt to get her nerfed. Don't get me wrong gaming is a medium where the consumers are incredibly entitled, it is good to demand better but there is a line that needs to be drawn. I don't think it is wrong to express disapproval at something because disapproval is in itself a form of feedback that can be used to know that you perhaps made a misstep or read the room badly. The point where it becomes an issue is when you are being both disapproving and demanding, the game designers are under no obligation to do what the consumers tell them as much as the consumer is under no obligation to approve of what is being offered to them, but it is important that neither side over steps that line. Make it known what you like and why you like the things you like but don't try and force studios to only make the things you like because sometimes what we think we want isn't actually what we want (Twilight Princess in hindsight doesn't seem to get nearly as much love as Wind Waker despite being the game people "wanted"). That's my take on it anyway. Studios can make what they want, we don't have to like it but at the same time we shouldn't tell them what to make instead, we should only request that they take select things into consideration. This is something I've seen happen with smash bros. Brawl was a massive departure from what peopled loved about Melee, the designers have seen this and have slowly pushed the series back in that direction while also making sure to not lose what they thought was important when they made brawl. Games are a case of trial and error, the only reason it can hurt so much when something doesn't work out the way you like is because in some cases it can be years before another attempt is made. This is why the entitlement problem often rears it's head, consumers feel like they are having something taken away from them because it may be another 4 years before that thing they want has the chance of coming back again (see people who mained Solid Snake in Smash Bros Brawl). We want new things and we want them often but at the same time we don't want those new things to change too much, we want something that is new but also familiar. I think on a cultural level gaming as a whole could benefit if the players had some perspective and patience. So this isn't the Diablo game you want, that's fine. It doesn't stop the other Diablo games from existing. I've been playing Smash Bros for Wii U for 4 years and I could happily continue for another 4 if Ultimate wasn't being released. Nothing is gained but nothing is lost either which is what really matters.
  15. Dig Dug

    Super Smash Bros. Ultimate

    Brawl on Wii is considered by many to be the worst smash game in terms of pure gameplay because the game was specifically designed to be slow, floaty and random as a response to the hyper competitive scene that had developed for smash melee (the director believed smash should be a party game, not a fighting game). It can't be understated how radically the series changed between Melee and Brawl, Wii U made steps to bridge that gap and ultimate seems to have gone even further in that direction.
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