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Dig Dug

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  1. Dig Dug

    Super Nintendo Appreciation Thread

    Go look up the GBA ports of the DKC games so you can appreciate the SNES versions more.
  2. Dig Dug

    The Retro Import Enthusiasts Thread

    I buy imports for my PS1, Super Famicom and N64 these days. They thankfully aren't too costly but I do feel like speedrunning and the like has increased the demand for imports slightly, especially for games like Goldeneye.
  3. If there's one thing about the game that is bothering me it is that it completely lacks any air of importance around it. I didn't even know it was out until I saw it on a shop shelf. When Sonic Mania came out that was treated as a big deal, in comparison this has been put out as business as usual which doesn't really incentivise me to go out and buy it even though I've beaten Megaman 1-8.
  4. Dig Dug

    Angry Video Game Nerd

    Love the little gag he does in this with the backpack.
  5. Dig Dug

    The Twitch/Ustream/Mixer Thread - a Streaming Pile of Bits

    Who here can tell me about the Elgato HD60? I'm thinking of getting one second hand as I have credit but I've been warned that they suffer from hardware failures when used too much.
  6. Dig Dug

    Best short games

    Sin and Punishment is 45 minutes long if you one life it and is very easy to replay.
  7. Dig Dug

    Choose my first "full" collection

    Having a collection is good but being a games collector is not healthy. A collection where every item regularly gets used is far more fulfilling than owing a lot of games just for the sake of having them.
  8. Eelette This thing is legitimately weird to me, the Japanese have gone crazy for it.
  9. The timing is spectacularly bad for me as my dissertation is due next week and I talk about Infiltration in it.
  10. Dig Dug

    Super Smash Bros. Ultimate - December 2018

    Even tournament level players talk shit on Corrin mains for being brain-dead glue-eaters so know you're not alone on that.
  11. Dig Dug

    The Arcade Ten

    1. Dance Dance Revolution A 2. Tekken 3 3. Street Fighter III: 3rd Strike 4. Daytona USA 5. Space Harrier 6. House of the Dead 2 7. Metal Slug 8. Galaga 9. Pac-Man 10. X-Men vs Street Fighter
  12. To be fair your points are something I've overlooked myself when it comes to some of the issues fighting games have at an entry level. I got my own personal anecdote about the issues that come with super meters. So super smash bros for wii u is a game I've been playing for nearly 4 years now and has never been a game for having super meters until 4 came around. Little mac got a super meter of his own with his KO punch mechanic. For anyone who has ever played Super Punch Out the idea is that mac has a bar that wills up when you do damage to the opponents (and in the case of smash the bar fills when you take damage also), when that bar fills you get access to an extra strong punch, in smash bros this punch kills in one hit. It's one of macs best tools but thankfully it never feels worse than a gimmick, it doesn't feel like a problem feature of the game (also the mac can lose KO punch if they are hit 10 seconds after obtaining it so you can just run away and then hit them). Then December 2015 came along and they added Cloud from Final Fantasy VII to the game as DLC. Now lets talk about Cloud, this character is top 2 in the game (1st on the Japanese tier list). He breaks all notions of what is considered fair balance in smash by being fast, having long reach on his attacks and hitting hard, every other character before him was lacking in at least one of these areas (Sheik has the best frame data and combos but has trouble killing, for example). His base attributes alone push him into the top 10 characters in the game but in his base states he still has counter play options (such as weak off-stage recovery). This is where limit break comes into play. So limit is broken. Like any super meter cloud gains it when he attacks or is attacked, furthermore he can use his down special to change the meter from anywhere, this change can be cancelled at any time, which, combined with clouds fantastic frame data makes it very hard to punish. Limit break isn't just a super meter that buffs the use of one special move, it is a universal buff to cloud as a character. When in limit break cloud becomes even faster , or to copy it from a smash bros wiki. This hard hitting character with incredibly long reach can now move EVEN FASTER and is now better at escaping disadvantage state because he can get to the ground faster after being launched into the air. Clouds frame data already makes it easy for him to combo other characters to high amounts of damage, once they hit 60% or so he can begin killing them with this limit break specials depending on move and stage potion. Cloud is the only character in the game who goes a super meter like this and it is one of the most blatant examples of pay-to-win power creep I have ever seen in a fighting game. Cloud is so strong and unfair that he relegated a lot of characters as being seen as no longer solo-viable in tournament play, furthermore he is the only character in the game with a winning match-up against Bayonetta (who is also incredibly unfair for a multitude of different reasons). I don't think super meters are inherently bad but a common opinion in the smash bros tournament scene is that the game was better before Cloud was introduced. He serves as an example of how not to do super meters.
  13. Dig Dug

    Great Gaming Shortcuts.

    Super Metroid and Zero Misdion are two games built on their short cuts. Super Metroid has so many short cuts I suggest you just watch a speedrun of it. Zero Mission has many short cuts but two stand outs are the short cut to fight Rifley first and then the incredibly difficult to do acid worm skip before you fight kraid. Amazingly acid worm skip is actually intended even though it doesn’t look like it.

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