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Dig Dug

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  1. Eve Online but with airships.
  2. Just want to come in and say I have now completed the series of articles I was doing on 2v2 doubles play in super smash bros. You can check out all 3 parts here. http://www.welshgaming.co.uk/super-smash-bros-a-case-for-doubles-parts-1-and-2/ http://www.welshgaming.co.uk/super-smash-bros-a-case-for-doubles-parts-3-and-4/ http://www.welshgaming.co.uk/super-smash-bros-a-case-for-doubles-parts-5-and-6/
  3. Dig Dug


    I started JoJo's Bizarre Adventure today. It's certainly living up to the hype so far. Exciting and hilarious in equal measure, some of the jokes and set pieces are making me lose my shit.
  4. Think of the red lines as preferred target as opposed to their actual target. In other news. Lunatic mode has been datamined. Here are the known changes.
  5. Reinforcements are handled much better now. They either appear after you pass a certain part of a level (said levels normally having a "defeat the boss" goal) or spawn from strongholds which you can stop by defeating the enemies that guard it. Reinforcements appear the the beginning of enemy phase but cannot act the turn they do.
  6. I know smash is not a fighting game but I've been working on some articles about the games competitive 2v2 player matches and one interesting thing I've found is how fighting games as a genre have always struggled to implement team play into their design outside of tag mechanics. I don't know if this will interest anyone but I thought I'd post the articles here to see if any of the concepts I talk about also apply to fighting games. Enjoy. http://www.welshgaming.co.uk/super-smash-bros-a-case-for-doubles-parts-1-and-2/ http://www.welshgaming.co.uk/super-smash-bros-a-case-for-doubles-parts-3-and-4/
  7. Just finished the Golden Deer route. The end game was incredible, one of the best in any FE game. 70 hours for my first run with the Blue Lions, 57 hours for this Golden Deer new game+ having recruited everyone and done all the paralogues I could unlock. I’m going to take a break from the game now but it is easily a top 3 in the entire series.
  8. There’s clearly more to her than they let you know. I have a lot of suspicions that she is something else entirely.
  9. More advanced classes tend to have better mastery skills. It really depends on the class. Mastering Brigand for Deathblow (+6 strength when initiating an attack) is something you’d no doubt want on some of your units. At the same time mastering mercenary for +2 speed is nice in the early game. The 4 beginner classes add a +2 skill which will always be useful. It really just comes down to what you want on your character. Sadly the game doesn’t tell you what the mastery skill is so this is one of those things you’d use a guide for if you really wanted to optimise your play through.
  10. Not sure if it is much interest to anyone but I have began a series of articles about Smash doubles for the Welsh Gaming Network. Expect more over the coming weeks. http://www.welshgaming.co.uk/super-smash-bros-a-case-for-doubles-parts-1-and-2/
  11. Lysithea is the one character who lets you cheese the Death Knight. Comparing my playthroughs she is superior to Annette as mages go.
  12. Problem with Shamir in both my runs is her base speed is too slow to double (14 speed at level 16 is crapppp for a sniper) so you have to rely on level ups. With me having Claude and Leonie on my team currently alongside the high speed/strength of Byleth/Felix/Catherine when using basic bows there is no space for Shamir. That’s not to say Sharmir can’t be made good if you invest in her (anyone can be good with investment) but as my teams have been she is not needed.
  13. Everyone hypes Shamir but she has been pretty average in both my runs so far. Guess she isn’t as good on hard.
  14. It’s only the weapons/items equipped that count. Carried weapons/items don’t slow you down. To know how much your are being slowed down you can compare your AS (attack speed) to your speed stat.
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