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rllmuk

Nobuo's Organ

Techies
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  1. This right here is what makes the Steam controller the worst controller ever.
  2. Yes, if you don't have a way to avoid the debuff or gain more focus it's a gamble that you can finish the fight before your orbs become useless.
  3. The current best speed run is just shy of 29 minutes
  4. There's something in common about all your posts, I can't put my finger on it ಠ‿ಠ
  5. I hate runs where you never get any energy relics, came down to the last card on Donu & Deca in a Silent build where I had stacks of poison and just tried to defend until everything died. The Meat On The Bone I picked up early on saved me all the way through the third act.
  6. Keeping your deck slim is lethal with the Ironclad. I got an early Armaments so upgraded it ASAP and went with a block + Bodyslam build. I never managed to pick up a Barricade but I removed Strikes from my deck at every opportunity and turned down enough non-synergistic card picks that my defensive card draw was good enough and I only needed to heal at the last campfire before taking on the Awoken One. Between drinking all my strength potions and the couple of strength cards I'd picked up continually coming back into my hand while I was blocking, I took down his final form in a few hits. Being able to spend all your energy on blocking then wrecking faces with as many 0-cost Bodyslams as you can draw is It feels much more stable than something like an energy + Whirlwind + strength build where you're vulnerable to getting taken out by unlucky draws on defense-checking fights before you're strong enough to wipe them out.
  7. I'm forever hitting Y by mistake and skipping a turn, wish there was a setting to ask for confirmation if you do that with full energy. At least you can save and quit when that happens to restart the fight.
  8. Just had my first win with each character one after the other on the Switch version. Classic strength scaling (Demon Form + Spot Weakness), Paper Frog (vulnerable enemies take 75% more damage) and 5 energy (Velvet Choker isn't as bad with him) with the Ironclad: Got the Snecko Skull early with the Silent and ended up with Envenom+ and 2 copies of A Thousand Cuts, so I was doing 4 damage with every card played, 4 poison on every turn and 2 poison with every attack in another 5 energy run: Then this Defect turned into an absolute beast: did the arena challenge in Act 3 and picked up a late Ice Cream Cone as one of the 3 relics, and had 2 copies of Double Energy so I could play each hand forever, and had lots of upgraded orb summoning cards and 2 copies of Compile Driver and an All For One, so I had insane card draw. Not to mention getting the doll which gives you +1 Strength for every curse you carry then getting the 3 relics and 3 curses prize in Act 2:
  9. Pokémon: Psychologist Magikarp
  10. Have a break and something will come along. I know that "but X is what I like" feeling, but on reflection I'd count the examples you gave as positives - you've put enough time into games featuring janky bullshit/similar repetitive grinds/similar gameplay to recognise that you're not going to get the same experience from them you used to, so why bother joylessly grinding through because some past version of yourself would have liked them? I've reached a point where I'm happy enough to play a game for one good 4-6 hour session and walk away if I don't feel like I'm going to get anything more out of it, or if the rest is just going to be more of the same thing and there's nothing compelling enough in there to justify it.
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