Jump to content
rllmuk

Unofficial Who

Donor
  • Content Count

    19,940
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

8,734 profile views
  1. Wear headphones. Music is an integral part of the experience.
  2. You’re half right. It appears that he is making a new trilogy that doesn’t include any existing characters from the Skywalker films. You can either read that as Disney having a lot of trust in him creating a new branch of Star Wars without nostalgia to boost him or you can read as Disney being contractually obliged to get him to at least write some scripts while not trusting him with any established characters or lore. I can’t seem to find any evidence yet of him trolling.
  3. Please don’t take potshots at other posters for expressing their opinion.
  4. Made by the people who made Superflight so it's an insta-purchase! Thanks for the recommendation @robdood Speaking of which I found Superflight really relaxing. I love the specs for it too. MINIMUM: OS: Windows 7, Windows 8, Windows 10 Processor: Intel Core i3 2.00 GHz or AMD equivalent Memory: 2 GB RAM Graphics: NVIDIA GeForce 650 or higher Storage: 200 MB available space Sound Card: We don't think you need one. You can really just place a fan in front of you to simulate the wind-sounds.
  5. Unofficial Who

    Nier

    So I've just finished ending A and B and am now working on ending C. It's clunky and clumsy. The landscapes feel very PS2, bland at their first and somewhat like Ico at their best. It's incredibly difficult at first. A lot of the characters are ugly. But what a game. A superb soundtrack (although it loops too quickly). A large landscape that proves quickly to be quite small and then very familiar. The most annoying fishing (until it just clicks and then you won't look back.) It did feel like it ran out of budget (the text felt like it was something they wanted to make into cut scenes but didn't have the budget to render.) It's the very definition of cult classic. I bounced off Automata but I've got a feeling having persisted with and then falling in love with Nier I'm going to have an easier time of it this time.
  6. Of interest. A collection of articles about events from 2014. https://www.nytimes.com/interactive/2019/08/15/opinion/what-is-gamergate.html
  7. And with those two entries and the overreaction by some to Ooblets being a timed Epic exclusive I'm in.
  8. What has ACE Team been up to? This. https://www.rockpapershotgun.com/2019/08/16/the-endless-cylinder-launching-in-2020/?
  9. The US industry as well. I remember one of the discoveries unearthed when Activision Anthology was being put together was that for some reason some of Imagic's old games ended up being owned by Activision. Also they tried really hard to get permission to release 2600 Ghostbusters on the anthology but Sony didn't want to play ball. The Activision Anthology example is an interesting counter point into how one can approach fans who are hosting old archival material. From memory Atari Age provided Activision with the ROMS, scans of the box covers and instructions and I think even copies of old TV commercials. They also removed Activision 2600 ROMS from their site so as not to compete with a now commercially available product.
  10. I used to rant about this a lot before digital existed in that game companies pre-digital used to love to have their cake and eat it too. Me : "I love this game. I'll make a backup and run it off that so if something happens (theft or damage) I still have the original to run another copy off." Company : "Um no, we've actually sold you a licence to run that game on that specific hardware. So you shouldn't keep backups. That's illegal." Me years later (if the company is still in business) : OK, so the disc is lost or broken or something. Can you provide me a new copy at cost? After all I've bought a lic..." Company : "Um no, you bought a physical copy. We'll sell you a new copy at full whack if we still have some in the back room. Otherwise you're out of luck." So, here's the complicated bind for me. I bought Six Star Hits (an Australian distributed compilation) which had the C64 version of Head Over Heels as part of the package. I'm pretty sure as a purchaser of said game I have the right to play it on the original hardware. I most likely don't have the right to play it in an emulator on my PC. But back in 2003 I downloaded the remake which I still have somewhere back when it was released for free. Given that the game is commercially available am I morally obliged if I want to play Head Over Heels again to either play the original on the original hardware or pay for the remake? (Is the free remake now rendered illegal given that there's a legal way to pay the IP holder?)
  11. Oops, that didn't answer the question at all, the above is about resales of original pieces. Resale of reproductions? It depends on who owns the rights. Artists can onsell their IP if they want. It feels like there's a gap regarding digital and streaming exploitation of old works that a rights management society made up of creatives and publishers could fill in this space.
  12. The do now at least in Australia after years of exploitation by art dealers. https://www.resaleroyalty.org.au/
  13. I guess if we're limiting this conversation to -UK designers / programmers /artists / musicians of the 8-16 bit era -and original works (so Ritman and Drummond's Head Over Heels is pretty uncomplicated, Ritman and Drummond's Batman will never be rereleased sadly) then there's a couple of ways to compensate the original creatives. Either an IPO which administers the licensing and/or royalties regarding these old games in much the same way as say PRS does for musicians or ALCS does for UK writers or A resale royalty scheme similar to those operating overseas where an artist gets a percentage every time an art work is on sold which solved the issue of artists being unable to sell their work very cheaply to galleries who would then sell and resell works at many times the original price over the next few decades. Either way the holder of the IP is still making a profit but some income is being provided to the creative who provided the labour and value in the first place. Sure, it's going to get more complicated the more complex the IP but there's currently value in streaming and reselling 8 and 16 bit IP. Start there. And sadly by start there you're looking at having to start it yourself. There's a listing here of UK Licensing bodies and collective management organisations https://www.gov.uk/guidance/licensing-bodies-and-collective-management-organisations but none seem to cover digital artists. You might get help from one of the existing International Property Organization's or local collective management organisations in getting started. See also https://www.wipo.int/about-wipo/en/ or IFFRO https://www.ifrro.org/content/ifrro-mission-and-purpose as starting points.
  14. Thanks for that. Clears up one of my major reservations as to recommending the Steam port.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.