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rllmuk

partious

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  1. Most of the "played 200 hours, leaves highly negative review" examples I've seen are for games of the "as a service" variety and they usually just come off as a fan being butthurt about a tweak or a number of tweaks that affected the balance of the gameplay systems in a way they don't like. So they enjoyed the several hundred hours they played but then the devs changed the game. I think this explains the vast majority of cases. Hypothetically (just an idea, I don't think this is common), maybe since so many of those games are based on levelling up through mindless drudgery/repetitive addictive loops as opposed to fun (whatever that means) or player skill based challenge, perhaps people who get hooked by a game and waste a bunch of time and money on it before coming to their senses feel tricked/bitter and want to warn others. As a more extreme example, I know a few people who played WOW for thousands of hours back in the day and don't have much positive to say about it when they think of the time wasted. I doubt they'd recommend it to someone. I waste a lot of time on youtube but I'm unlikely to write a positive review of the experience or the merits of choosing youtube as a way to spend your time. It's addictive and shallow but oddly easy to waste hours on without really enjoying it, like a lot of these games. Long games aren't really my thing, do people who sink hundreds or thousands of hours into a repetitive/grind based game generally look back on the experience fondly or as a waste of time?
  2. I don't understand the urge to sell stuff unless you're stuck for cash/space or your partner thinks the space could be better used for something they have more interest in than games. I guess game prices have gone up enough for people to think they're sitting on an investment, and it's just sitting on the shelf "doing nothing". If you want to get rid of stuff,go for it, if your gut tells you that you don't, why force yourself? Sure games are made for playing but I think it's relatively safe to say that people can derive some sort of pleasure from having a well curated collection of physical objects that have some sort of value (nostalgic or otherwise) to them. The word "hoarding" gets thrown around here too much. OP mentioned a few games like Ico and Banjo-Tooie that they clearly have some sort of fondness for. To me, hoarding is those guys who go to boot sales and buy every copy of fifa/a box of random lego/beanie babies etc etc. I don't consider someone who likes games having a shelf of historically/personally significant games to be "hoarding" anything, just like I wouldnt suggest a film lover was "hoarding" for keeping a collection of classic movies or a literature fan for having a bookshelf of classics/favourite novels, even if they haven't read them all recently.
  3. I tried to like Rivals and I did like the feel of the driving but the crazily agressive/overpowered police AI really sucked every bit of fun out of it for me.
  4. True. Maybe it's just the forum/internet bubble, but there doesn't seem to have been any enthusiasm whatsoever for these Need For Speed template games for the past 5 years at least.
  5. How utterly uninspiring and cookie cutter "focus group designed open world racing game" that all sounds. My favourite genre is arcade racers but to me there are few types of game as lazily by the numbers/excel spreadsheet in game form as the open world racer. Basically, I dont want to do any of that boring stat management/levelling shit. I want fun mechanics and a selection of well designed courses that I can become familiar with. The only good need for speed of the past decade or so was Hot Pursuit(because it wasn't open world). Do these open world racers still sell? I get the impression that the mainstream have moved on.
  6. I realised this the other day. Collecting(but not installing) Epic freebies and twitch prime games has killed my interest in buying and not installing a bunch of games in steam sales.
  7. In terms of versions, since I own them all.. Saturn original port plays like Daytona but with a shocking framerate and massive pop-in. Still, pre PS3 version this was my version of choice because it feels like daytona. The second Saturn port has a better framerate etc but doesn't "feel" like Daytona at all. There's a pc port from this era but I don't know how it compares. Dreamcast version's controls are twitchy as hell and it's a bit of a nightmare to play on that DC pad with the default sensitivity (which you can't change on the Japanese version). You can change it on the US version but I have the Japanese one. Once again, it doesn't feel like arcade Daytona. It was done by Genki and the fact they coudn't make a Dreamcast port of a model 2 game feel right is fairly shameful really. PC has a great model 2 (arcade) emulator that isn't very demanding in terms of specs. PS3/360 port is great, particularly with a FF wheel. If you have either of those consoles go with this. TL:DR: Get the PS3/360 version or emulate the arcade one.
  8. I played through some of this in Japanese a while back. It’s a pretty terrible game. There’s an in game clock and the event timing is beyond unforgiving. It’s from that era when some ps1 devs thought making you play their game 5 times to eventually see the “correct” ending etc through trial and error and being in the right places at specific in-game times was somehow fun. Anyone who completes it without relying on a walkthrough has my respect. Will be interesting to see what people say, this game has been hyped up to be something it’s not over the years (the ps1 Shenmue/a good game) by people on the internet.
  9. I assume PS1 was still the bad old days of unoptimised Pal versions of games (borders/slowed down gameplay). Dreamcast was the first time I remember having a 60hz option etc. If it's what you're used to and you don't mind or even prefer it that way there's no issue, but in most cases NTSC versions are superior and if it's a Japanese or American game, that's how the devs intended it to look/sound/play.
  10. Isn’t the main difference just that arcade is a lovely 60fps whereas the DC version has a pretty shocking framerate and is generally a shoddy port? Sega Rally 2 was released on pc back in the day too. But I don’t know how that compares or if it works on modern PCs.
  11. Have to agree. I appreciate that some people never get tired of the template but any time I see a 2d platform/action type game announced these days my first thought is "please don't be a metroidvania". Unfortunately 99 times out of 100, it's a metroidvania.
  12. Do you think there's more or less chance of a non-streaming service being invested in if the streaming service which locks everything down on the company's server, doesn't require different emulators for different devices (because it all streams from a pc somewhere) etc is successful? My guess is less chance. Pretty sure it was mentioned earlier in the thread that the reason it's streaming is because they couldn't get the rights for non streaming. Clearly the companies would prefer streaming and in this case streaming seems to benefit the companies more than the players. I think the streaming-only aspect is sort of anti-consumer as it forces an inferior gameplay experience compared to what has come before or what any relatively modern device can easily handle in terms of client side emulation of the games in question, but maybe I'm just missing the benefits? With google stadia etc you get the benefit of playing modern games without splashing out on a gaming pc. What are the benefits for the player of streaming as opposed to a rom running on the client side? I can think of some downsides. Insane waste of bandwith when you consider the rom size. Good luck playing this regularly on your commute with a mobile connection. The situation with lag/image artifacting etc that by most accounts makes for a very unpredictable experience. The fact that you seem to need to be tied to an ethernet connection to get a good experience (pretty sure most of the "casual" market aren't running ethernet cables in their house in 2019) . The fact that last I heard you couldn't save your game(again, has this been sorted?). And the benefits for the player? My guess is if they can profit sufficiently from streaming we won't be seeing a more customer experience focussed service.
  13. I think maybe people resent that the "only way of playing those games legally" is now streaming. If there's a market for streaming the market would have been there for a non-streaming service that ran the roms locally too. The reason it's streaming is about licensing and corporate control(which seems odd considering the existence of mini consoles) and maybe ease of releasing the service on various platforms etc, not about the quality of the gameplay experience. The benefits of this being a streaming service seem very much to be on the company's side. On the customer side, you can't even save a game (unless that's been fixed). I really don't think the reaction on forums etc would have been negative without the streaming aspect. The mini consoles are generally well received. Well, aside from the playstation one which was completely trashed because of the emulation quality. Was it worse than the issues that come with streaming games? (assuming such issues exist since some claim they don't and others like strider above suggest they do)
  14. I think as far as people who are already into retro games are concerned, it doesn't help that their service offers an objectively worse gameplay experience than every alternative (ie, not streaming). I don't see why people should feel positive about a streaming service coming along, now financially backed by a megacorporation, that by default becomes the only way of playing those old games "legitimately" and is vocal about pointing that out.
  15. Sounds impressive. Will be interesting to see where they can go with the new funding. C64 and spectrum don't really do it for me but I'd be interested if they eventually had 90s pc games etc.
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