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partious

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  1. Old CRT given to me, worth keeping?

    What's wrong with s-video? I run most of my old consoles through s-video, both on a 14 inch crt and through an xrgb mini. S-video cables for retro consoles are dirt cheap, and rgb scart cables aren't (in japan anyway). I have scart for megadrive and if there is a big quality difference, I havent noticed it yet (on the xrgb, my crt doesn't take scart). S-video is fine, if you binned the tv without testing (and you actually want a 14 inch tv for retro gaming) you have fallen victim to bad advice and regurgitated internet wisdom
  2. The C64 Mini

    I was interested in this until I read that the keyboard on the unit is non-functional (on the official site). If it had an actual functional c64 esque keyboard built in I would see it as worthwhile but without that it's just another lazy piece of junk hardware running an emulator in a plastic case shaped like an old console. I don't see the appeal of that instead of using a wii or raspberry pi or nvidia shield or whatever for emulation. There is a level of attention to accuracy or detail that would make these mini consoles more appealing to me than just running an emulator on one of the many devices capable of running a c64 rom that I have already accumulated over the years. If they were using cloned hardware instead of software emulation and if they actually cared about things like the difference between having the keyboard on a c64 mini being a keyboard as opposed to a non functional decoration being the main 2.
  3. Sonic All Star Racing Transformed

    In hindsight I think this is my favourite game of the previous gen. Thought the bump might be news of a switch port
  4. Nintendo Switch eShop

    I have to wonder if I'm the only person on the English speaking part of the internet who actually bought Zero Gunner 2. I am a relatively casual/non obsessive fan of shmups, own the DC version and have been enjoying it for years. I bought the switch port the day it came out, have played it a lot and am very happy with it. As far as I can tell it is the same Zero Gunner 2 that I've been enjoying for years on Dreamcast, only now playable on a handheld device. There is nothing that particularly stands out as worse than the DC version or a noticeable problem to me. I'd like to see more attempts to bring ports of later/more technically demanding arcade games to the switch even if they are not 100% accurate to the original in every way. That is a much more exciting prospect to me than yet again getting a slow drip of the same bunch of neo geo roms or less demanding (in terms of hardware) games like gunbird or strikers that can easily be run on any number of cheap devices through an emulator. I would suggest that anyone who enjoys playing shmups as part of a balanced gaming diet would be hard pressed to find any major problems with the switch port of Zero Gunner 2 and would instead quite likely enjoy it for what it is, an excellent and fairly unique shooting game.
  5. Does anyone actually like random battles?

    I guess where we differ is mainly in whether or not we can be aware of the psychological factors at play behind levelling and grinding in games and still enjoy them. You relate it to doing press ups and to me that is what improving at a player skill dependent game is like. Memorising levels and patterns, mastering gameplay mechanics etc. I find that mentally fulfilling in a similar way to how I find excercise physically fulfilling. Levelling is the replacement of that with a fool proof system of increasing stats, that says "in return for x hours of drudgery you can complete this game regardless of skill". As the player you get nothing, the rewards all go to the avatar on the screen and should you lose your save file etc you soon realise you haven't actually achieved any skill progression as a player. To me, as a gameplay experience that feels just as shallow as using a cheat code to increase stats. The actual "challenge" involved is similar, which is to say in both instances there is none. At least the cheat code doesn't disrespect me as a player by treating my time as a worthless commodity to be forfeited in return for in game stats. Anyway, as I said we disagree on our fundamental feeling towards levelling as a legitimate game design choice and I guess that is the answer to the question of random battles and levelling. "It depends on your personality".
  6. Does anyone actually like random battles?

    Do you think levelling by sinking time into repetitive activities such as fighting low level enemies for a large amount of time is the best way to make games more accessible? Why not just have an "easy" difficulty setting for people who don't want the challenge or find it too difficult? Why not just let people level up their character in the options if they hit a difficulty spike in a game. How is grinding easy enemies for xp preferable to either of those options?
  7. Does anyone actually like random battles?

    My problem with grinding and the things that go along with it (random encounters included) is that it`s a way for developers to skip the entire process of thoughtful game design and replace it with a system of points. It gives the illusion of challenge, replaces mastery of game mechanics with the illusion of improvement through stat increases in game. The difference between improving your own reflexes and skill in a game vs sinking time into building up the stats of a character. The term "skinner box" has become something of a cliche in the past decade or so when discussing game design, but it`s hard to talk about the intrinsic problems with levelling without mentioning them. Systems of levelling and experience points and the little rewarding flashing lights and jingles that are triggered when you level up reveal their psychology textbook origins a bit too brazenly for me to feel comfortable with them. There`s a big fuss/backlash about loot boxes and in-game purchases these days, a backlash that certainly didn`t happen in the last decade or so as levelling slowly crept out of its RPG box and spread to basically every genre going, racing games, action games, shooters etc etc. To me, that illustrates one thing clearly. The average "gamer" who accepts stat levelling through grinding as an acceptable piece of game design clearly places far more value on their cash than their time. It seems for many gamers it`s OK to replace genuine challenge with the illusion of challenge using levelling based on sinking time into repetitive and unchallenging drudgery (ie, fighting a neverending supply of slimes in an RPG). As soon as gamers have accepted the illusion of skill progression as acceptable game design, I fail to see why it is necessarily worse from a game design point of view to sell that fake progress for money as opposed to selling it for 50 hours of grind based tedium (ie, work). Also, levelling is basically a one size fits all lazy design philosophy. Think of how tailored and painstaking the game design in a classic game that relies on player skill has to be. Every item needs to be in a certain location, the design of every part of the stage has to be thought about deeply. Levelling allows developers to forego that entire process. Bad level design/an overpowered boss/difficulty spike etc etc? Never mind, a few hours of levelling an avatar and even the most inept player will be able to brute force their way past the flawed/badly balanced game design. I read a lot of old Japanese game magazines, and as one might imagine, they focus heavily on JRPGs. It`s clear to me from reading that sort of stuff that the audience that those games were designed for and also the people who designed them were not the same type of "gamers" as those who liked arcade style challenge in their games and that`s fair enough, just as the people who are sinking money into levelling up characters and buying costumes on the latest smartphone skinner box are generally not the same as the people 1cc ing shmups or whatever. Basically, it comes down to personal preference. From my point of view, I want a game to have an actual challenge. If it doesn`t present an actual player skill based challenge, I would prefer it had no challenge, as opposed to artificial stat building through drudgery. It`s one reason why I enjoy the so called "walking sims" and respect the design philosophy behind them. They don`t pretend to be challenging by attaching a bunch of cookie cutter levelling system psychology BS and instead just present their 3 hour long story for what it is. I played Final Fantasy 7 a few years ago with a cheat cartridge. I turned off random battles, gave myself the highest level etc from the start and just walked through reading the story. I quite enjoyed it and think JRPGs should present that style of playthrough as an option for people who can`t stomach the unchallenging banality of random battles and stat levelling. I remember back in the day listening to classmates talking about playing the PS1 FF games and even at the time kids were happy to to use cheat carts to forego a lot of the "gameplay" of those games.
  8. Would You Buy a Vita II...

    The lack of l2 and r2 buttons on a device which aimed to have ps4 remote play, ps1 emulation, ports of ps2 games and other playstation console games as big selling points was just utterly idiotic. That back touchpad was trash. Only thing worse than that is the single horrible nub on psp long after dual analogue sticks had become standard for 3d games. The ps1 control schemes for psp were ridiculous.
  9. Would You Buy a Vita II...

    Probably not, but I'd buy a handheld ps2 day one.
  10. GAF Meltdown - owner accused

    I liked their old software and also the resetera software because it lets you fully disable embedded pictures and avatars from showing up and therefore makes them more comfortable forums to browse in public due to not having to worry about cringy avatars or a comedian posting some edgy photoshopped picture of trump or whatever other nonsense in a thread. There have been a few times on this forum I have been unpleasantly surprised by a picture in an otherwise normal thread I'm reading. On this forum we have prominent posters with avatars including lego man with his cock out, animated avatar with guy from team rocket waving his breasts, mustard being suggestively applied to hotdog face among other lame shit that would make you cringe or necessitate an explaination that you aren't on some anime porn site for teenagers etc if people saw it on your screen. On gaf/resetera people seem to be under the impression that posting the same few animated gifs repeatedly in threads is amusing.
  11. I don't have a gpdwin so I can't say, but any of the recent android based devices should run ps1 games well. My nvidia shield handheld and my samsung galaxy s6 can both easily handle psx emulation It is anything post ps1 where emulation in general starts falling apart, aside from the wonder that is dolphin.
  12. I don't know if it does, although I highly doubt it considering my experience with dreamcast emulators on PC. Either way, you should wait for the gpd win 2, coming in 2018, which will be a lot more powerful. Also the gpd win seems to have some serious build quality issues, the batteries in particular seem prone to expanding/overheating.
  13. Like others here I'm sure, I have a massive backlog of games, between Steam and stacks of hoarded games for every console from nes-ps4. If I had to make a fairly conservative estimate, I'd say I have about 500 games that I actually chose to buy due to being interested in them (ie, not 500 shit steam games from humble bundles like many people mention when talking about "backlogs") sitting unplayed/unfinished in my collection. Most of those are arcadey games, so I'd say there are about 100 story type games. I want to play them and recently after years of just jumping aimlessly from game to game and completing nothing, playing arcade games etc, I've been choosing one story/linear type game and playing through it before I go on to the next game and also trying to exercise some willpower not to buy cheap old classics etc, which is tough as I live in Osaka. Thing is I'm finding it hard to actually enjoy the moment to moment gameplay without thinking "when I get this one finished I only have 99 left" and pretty much just constantly looking forward to finishing the game so I can tick it off the list, as opposed to actually genuinely enjoying the experience of playing it. I am aware that this is idiotic, but I'm wondering if this is just a natural consequence of having too many games on the "to play" pile. Has anyone overcome this? What's the solution? Sell all my games? Put them out of sight in a wardrobe? Zen meditation? TL:DR: ever tried to work through a massive backlog? how did it go?
  14. Gaming RAGE

    I completed Burning Rangers on the saturn a few days ago and the last level really needed some checkpoints. The level basically consisted of a bunch of boring and easy platforming, an easy but janky and unpredictable flying the spaceship bit, a couple of easy boss fights and then an end boss who was a bit of a shit. Takes about 40 minutes to get to the last boss. Lose your 3 or so lives on the last boss and you are thrown right back to the start of the level, which sucks. I guess they realised while making the 4th level that their game only had 4 levels and the first 3 were extremely easy. Not one of Sega's best. I am currently playing The Simpson's Hit and Run on PS2 and the racing challenges seem almost impossible to beat without repeating them several times and either getting lucky or hoping the AI screws up. Either that or memorise the map, which sounds equally fun. I finished Alan Wake on pc last week, but I found the gameplay loop so utterly unsatisfying, I resorted to using the developer menu cheats to give myself ammo and batteries for the last few episodes.
  15. PlayStation VR

    I have the Sony HMZ t3 cinema headset, which is 720p. The cinema mode in psvr is very noticeably lower resolution than that.
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