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partious

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  1. partious

    Dead Or Alive Xtreme Venus Vacation

    Why does the logic that people use in their defensive, sarcastic responses to media articles about gaming ultraviolence/gta games and (just one of many potential examples) the lighthearted running down/attacking of pedestrians etc etc in open world games go out the window when the game involves perving and not killing. "Hoho, just a game guys. Just as I don't feel the need to go run people over in real life after playing gta or shoot people in the face after doing that in 90 percent of popular modern games, I'm not going to feel the need to perv on real women just because I perved on the not real women in this game."
  2. partious

    Gaming accessories

    Sony and their wacky headsets. Love these things. PS2 "VR" headset. Pud-j5a https://goo.gl/images/JYyQR3 Has head tracking and all for the 5 or so games that support it, about 3 of which are fighter jet games. Despite the lack of software support it is an excellent way to play regular ps1/ps2 games over s-video. It's actually pretty comfortable compared to other headsets. I have 2 of these .... Sony Hmz-t3 3d headset https://goo.gl/images/rFr4Tv This is amazing when combined with a pc and nvidia 3d play. Witcher 3 is mindblowing in 3d on the "big" screen. I have a t2 and a t3(slightly lighter but otherwise the same specs) from when the shops in Japan were offloading them dirt cheap... PSVR No explanation necessary. I only have one of these
  3. partious

    A critical take on the Nintendo Switch

    I'd edited that paragraph from my post before you replied because reading it back it seemed like it could come across as snotty. To be honest the hostiliy I've seen is more towards people who bought a switch in the expectation that they'd be able to play a decent supply of full console games on a handheld and are now somewhat disappointed that the switch seems to mainly just be becoming a platform for 2d indies that cost far more than on the other platforms (a lot of the highly praised indies are things I've bought for peanuts from steam sales or gotten on psplus) and Nintendo games (including a large enough dose of wii u ports). In terms of hardware, I think battery life and comfort are valid complaints.
  4. partious

    A critical take on the Nintendo Switch

    As an adult with a family etc, I love the ability to play non-cut down games on a handheld. Going off into another room to play games by yourself on another tv in the evening while your family is in the living room or whatever starts to feel antisocial and unappealing at a certain stage. So I really like the direction Nintendo have gone since the wii u. And I appreciate that they've done it properly unlike the borderline unusable mess (for most people's wi-fi set ups) that is ps4-vita remote play. While I like the handheld aspect, I almost always play at home on the sofa, so the wii u's tethered gamepad was equally acceptable to me. The wii u gamepad was more comfortable to hold and use for me than the switch. People moaned about it looking "fisher price", but it was chunky and comfortable to hold, with nice full size buttons and full size analogue sticks etc. The switch is by no means "bad" in terms of comfort but I definitely don't think it's as comfortable to use for longer periods of time. That said, the Switch has benefits over wii u even if you don't take it out of the house, a much higher quality screen than the wii u and the ability to put the switch in sleep mode and later instantly continue from where you were is amazing (as it was on vita too). I don't really have any major issues with the switch hardware. My disappointment is with the software lineup. As someone who bought the switch at release the appeal of the switch concept was as a handheld device that would play console level games. There hasn't been nearly as much third party support as the early hype had suggested there would be. A couple of Bethesda ports, LA Noire and an absolute deluge of indie games. I know this type of comment doesn't go down well here, but I didn't buy another new console so that I'd be able to spend 20 pounds for switch ports of 2d indie games that I've seen in the last 10 steam sales for 2 pounds each. I was hoping that the big companies would see the potential of bringing their console games to the portable switch, but it doesn't seem to be getting any better support than wii u did, so yet again it's a case of enjoying the 2 big nintendo titles each year (and then the B tier nintendo stuff like yoshi and kirby 2.5d platformers). I'd love to see more big open world games on it. Breath of the Wild and Skyrim showed how perfect the handheld device and the ability to jump in and out during the day when you have some spare time is for open world sprawling adventures. Unfortunately,the mindset of "handhelds are for short distractions and 2d indie games and big adventures etc are better on a tv" seems to still be alive and well in practice despite the decent horsepower of the switch (compared to traditional handhelds). Also, as someone who had a wii u from the beginning and bought most of the 1st party games, I'm not interested in the switch rereleases. I guess the situation with the switch library doesn't seem as bad if you skipped the wii u and now have a switch.
  5. partious

    Agony. Brings all the gamergaters to the yard

    I think something like Hatred is more honest about the reality of violent killing than something like TLOU2 (going by the trailer) or Uncharted etc. Hatred may be an unpleasant game but at least it manages to genuinely disgust most people in its portrayal of killing. We see trailers for Hatred and we think "this is gross, killing people with guns isn't amusing" then (most of us I assume) don't buy/play it because we don't want to play games that turn simulated gruesome killing into entertainment . It's honest about what it is and everyone accepts it's a gross murder sim so its existence doesn't really bother me. TLOU 2 trailer gets praise for looking like some sort of touching human story about 2 young women in love. It ticks a few progressive boxes in its story so people praise and defend it as something deep that is pushing gaming forward. Unfortunately the gameplay seems to be about a young woman sneaking around like Rambo, infiltrating camps and killing 20 or so people in various gruesome ways in close combat in the space of a couple of minutes. It's complete nonsense and it downplays the reality of violence and conflict by showing realistic looking violence in a completely unrealistic manner. We might think "ooh that's gruesome" and wince a little when Ellie stabs someone in the eye but the reality and gravity of killing has been downplayed. It's this incongruity between serious seeming cutscenes about realistic seeming characters and the gruesome cartoon nonsense that makes up the gameplay that annoys me. If a game treats itself as over the top mindless action in the cutscenes and also in over the top violent gameplay I find it a more honest thing to engage with than a game that wants to be a grown up story in cutscenes but relies on the same lazy old repetitive third person near constant shooting and stabbing in the actual gameplay. Whether accidentally or not, Hatred actually made people think about what a crass form of entertainment simulated gory and graphic portrayals of the killing of people is, as opposed to games like TLOU or whatever which give these glimpses of nuanced stories and realistic characters in cutscenes but then have those cutscenes attached to gameplay where we sneak around stabbing people in the head or bashing their brains out in ridiculously over the top and farcical numbers because Naughty Dog are content to just make every game a third person violent shooter/head stabber. It's ok though. We only stab and shoot bad men and women (which means everyone on the other side) so there's no need to reflect on the thrills of excitement people derive from this simulated ultraviolence. It's why their other big series is about handsome wisecracking swashbuckler Nathan Drake who travels the world looking for lost treasure, getting into scrapes and of course using various high powered firearms to mow down/headshot hundreds of third world henchmen. Naughty dog make good cutscenes, but trying to push their gameplay beyond lazy constant violence and making something that doesn't feel at odds with the tone of the characters and what we see in cutscenes seems beyond them. I'd be far more interested in a story about Ellie in TLOU2 where she was not a young female Rambo leaving behind a bodycount of hundreds but just a normal young woman trying to survive in that world. Whether it was just about sneaking around or what I have no idea, I could see such a game having space for occasional violent confrontations and then having to run away or a couple of unavoidable killings, which might actually have some sort of resonance whereas the hundreds of killings in the actual game (assumption based on TLOU and the E3 trailer) are just a farce. Naughty Dog have hundreds of paid employees who could think of something to do in their games beyond constantly stoving people's heads in with bricks, shooting them dead with a bow and arrow/gun or stabbing them in the face. I'd like to play a game that felt like an Indiana Jones esque globetrotting adventure in search of hidden treasure that didn't involve constantly taking cover behind low walls while shooting dozens of people dead with a machinegun. I'd like to play a Tomb Raider game that was about raiding tombs, a sense of discovery and unravelling mysteries and a feeling of being on a grand adventure and not about killing hundreds of people as another female Rambo. If it's too difficult to make a game about a young woman in a post apocalyptic world, a lighthearted globetrotting swashbuckler or a tomb exploring/raiding lady where the vast majority of the gameplay doesn't have to revolve around killing large numbers of people with guns and knives, because otherwise the game will be "boring", then I think that says a lot about the (lack of) potential of gaming as a storytelling medium.
  6. partious

    All things Yakuza!

    That's a shame, 0 is 4000 yen on the japan store. Kiwami is only 2000 yen, might try that first. I played (and quite liked) Ishin a few years ago when the ps4 came out first. I have no experience with the main series though. As an aside, how bad an idea would it be to just go straight to 6? Want those fancy graphics and if I play in order I somehow doubt I'll play 0-5 and then 6 within the space of the next decade or so, if they are each similar in length to Ishin.
  7. partious

    All things Yakuza!

    Anyone know if those uk psn versions allow you to play entirely in Japanese (menus/text/voices)? Thinking of getting zero and that is a lot cheaper than I can get it for in Japan, but I want my Japanese practice
  8. That loop happened to me once a couple of days after I installed cfw. I tried going through the steps a few times, it kept looping so I gave up and went to bed. It was fine the next day and hasn't happened again since so I don't know what to say. I reckon you're right about the wii being more stable, probably due to being a simpler system in general. Since the loop problem seems to be a hdd data issue, the wii not having a hdd would work in its favour. I find the actual process of navigating the menus and playing stuff on ps3 far more straightforward/streamlined compared to the wii's mish mash of apps,load homebrew channel then load app and then load game, the need to use the wiimote to get at apps and games that don't require it etc. Maybe there are ways around these things but I just find ps3 cfw nicer to use. That said, I wouldn't put cfw on any console I was dependent on for digitally purchased games. I see it more as a fun thing to mess around with on a second/spare console. Not related to ps3 but I recently learned you can now hack the wii u to allow it to play gamecube games on the gamepad as a handheld (as opposed to portable) gamecube, which is something I always wanted nintendo to do but they never did (despite gamecube games being speculated about for the entirity of the wii u's life).
  9. partious

    Tomb Raider (2013)

    I'm mainly an arcade game fan, but what it comes down to is that people play these cinematic games because they enjoy the experience. You seem to be suggesting that any game that isn't about overcoming a well designed gameplay challenge using player skill is somehow what's wrong with modern gaming on some objective level or that the relatively shallow gameplay of aaa games with a cinematic focus is some sort of well hidden secret. 90 percent of my gaming time is arcade games that are at least 15 years old. That said, I recently played and enjoyed Until Dawn on PS4. It probably has the most shallow gameplay of any title I've ever played, and is very close to just being a collection of mildly interactive cutscenes, but so what? Like I said, I enjoyed it. Would it have been better if it had a bunch of puzzles you needed to complete to progress the story and a well thought out combo system etc etc? I certainly don't think so. Sometimes in the evening after work and everything else you just want to turn your brain off and play through a fun story. At times like that legitimate challenge is just a chore and offputting. I think this type of game is closer to the experience of sitting down to watch a tv show or movie than it is to playing a traditional challenging game. I think stuff like modern Tomb Raider or Uncharted are one small step above that, but still the same idea. The gameplay is shallow and inclusive, there is little in the way of offputting challenge and you can tell someone exactly how many hours it takes everyone to complete the game. People buy and play those games because they enjoy the experience. Games can be challenging or just a fun cinematic rollercoaster. If you don't like the latter you can focus on the former style of game. Sure, a lot of the big budgets go to the latter these days, but that's capitalism for you. Edit: reading over this I realise it looks like a "don't say negative things about this game" post. That wasn't my intention. I just think most people who buy and play this type of game know what they're getting and that is to a large extent what they want from a game. In that case I find it hard to argue that there is something "wrong" with the gameplay of these games, even if it isn't my preferred type of game.
  10. partious

    E3 2018 and not a f*** was given

    Smash bros is the one nintendo game I don't like
  11. I also don't like smash bros
  12. partious

    E3 2018: Playstation Conference - NO FFVII

    This is schoolyard stuff, clearly posted to be read by the named person and the same type of comment would be treated as bullying on this forum if it was directed towards a different target.
  13. partious

    E3 2018 and not a f*** was given

    I didn't think you were being pedantic at all, I like the look of Racing Apex and I'd never heard of it before. I'll definitely check it out. Wipeout on psvr is fantastic. If it was the only game on psvr I'd feel like the hardware had been worth buying
  14. partious

    E3 2018 and not a f*** was given

    Hadn't heard of racing apex, that looks like my cup of tea. I have wipeout and psvr. It's excellent. I rinsed horison chase on my shield a couple of years ago. I am on board for any sega themed racer sumo make, although like others I'm a bit disappointed at some of the choices they've made for the new game. Transformed was one of my favourite games of last gen. I prefer it to mk8.
  15. partious

    E3 2018 and not a f*** was given

    I'm sure that looks like a great substitute for the games I listed if you're not a fan of arcade racers. I must admit wipeout on the psvr is excellent though, so kudos to sony for porting those
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