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Wahwah*

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  1. Wahwah*

    Xbox One Console Thread

    External drives then. As we can see, removing the game just makes people suspicious of how long they'll own their games for. It goes against everything that Microsoft seem to be heading towards - a platform where the games travel with your account, irrespective of age and hardware.
  2. Wahwah*

    Xbox One Console Thread

    @MattyP The thing is that with online integration being so prevalent, surely if I want to play a game but can't play game A, I'll play game B... Which also requires some part of the Azure network to handle some load. As @Phil mentions, the whole thing with Azure is that it only uses the bits that need to be running at any moment, there's no Forza Horizon 2 server, if I play Forza Horizon 4, it could well be the exact same hardware running it for me.
  3. Wahwah*

    Xbox One Console Thread

    ...And I thought that servers needing to be taken offline wasn't a thing now they're all on demand as part of the Azure cloud. Seems strange that they'd pare back features without an explanation on a GWG title that they're presumably using as an advert for the upcoming game in the series.
  4. Wahwah*

    Is "Game" finished?

    I have wondered the same thing - the same thing with the empty (of customers) souvenir shops on Oxford Street (how many postcards do you need to sell to pay the rent in the most a expensive retail spaces in the country?) or the vape shops on local high streets that never, ever have customers but remain open somehow.
  5. Wahwah*

    Is "Game" finished?

    Some sort of energy drink. https://candyhero.com/pac-man-power-up-energy-drink-355ml American drinks and sweets are everywhere now, there must be hefty profit margins, despite the import duty and transport costs. I stock up on Swedish Fish and white peppermint M&Ms when I visit the USA, but no way would I pay the price they command here.
  6. Wahwah*

    IGN writer busted copying other people's reviews

    Is there nothing he won't plagiarise?! I wouldn't put it past someone to transcribe one of his video reviews then go back to an old forum post and edit it in though.
  7. Definitely feels better, not sure if it feels like 60fps though...
  8. Wahwah*

    IGN writer busted copying other people's reviews

    I assume the comparison video is no longer available but it showed two things that I thought were noteworthy, 1) that the things he stole weren't particularly insightful, anyone who'd actually played the game would be able to tell people about the mechanics of the game and 2) the fired IGN writer is a much, much better presenter than the original source. I would assume he didn't actually play the game before creating his review but for the fact that he would have had to record footage of himself playing the game so he had something onscreen for the video review. Seems like he really didn't need to shoot himself in the foot in the way he did.
  9. Wahwah*

    IGN writer busted copying other people's reviews

    IGN may not be this forum's favourite site but their audience must feel that they have some sort of authority. Knowing that one of their writers stole from a small YouTube channel's review must be making some wonder if IGN really have anything to offer. Sad!
  10. Wahwah*

    Xbox Game Pass (Subscription Service)

    I said the thing about install base! I said the thing about DLC!
  11. Wahwah*

    Xbox Game Pass (Subscription Service)

    Sure, I get all that but it just doesn't add up. That's hundreds of pounds of games for a hundred pounds. Unless the sums only work when you take into account the average spend of a console gamer, there's that stat about most people only buying half a game through the course of console ownership, y'know? I just want to understand the economics of it really. Maybe it works no matter what the competition are doing.
  12. Wahwah*

    Xbox Game Pass (Subscription Service)

    It's so hard to work out what effect game pass will have. I can't see any market leader welcoming it. For Sony, with no real impetus to really try to increase market share, it surely only means reduced income, right? At the moment they get all the royalties from the biggest user base. For Microsoft, this is an opportunity to increase their user base, subscription incomes and dlc & software royalties, right? Yet Sea Of Thieves supposedly sold incredibly well, despite it's inclusion on game pass. I typed more but it was all just ifs and maybes and thinking out loud. If PlayStation retains a significant lead at the beginning of next generation, I can't see them doing a gamepass equivalent. ...But I can't work out what the reason not to might be, if Gamepass does lead to higher software sales. Why aren't they doing it now if that's the case?
  13. Perhaps you should offer some sort of supporter status to people and let them have slightly earlier access to builds or something. Or sell them art prints from the game or let them have their name on the credits or something. Obviously, if you don't need the money or it compromises your vision then your current gift policy is great. Thanks for the heads up.
  14. I bought a few games last year just because they were single player and I felt concerned at the time that the only games being released were online multiplayer and that single player games were disappearing. In the case if The Evil Within 2, I knew it was likely to drop in price before I played it. I'm not sure I'll do that again as though I got it for sub £40 (iirc) every time I see it available for £10, I think of the £25+ difference in price. I haven't even finished the first game yet. Or played it in 6 months.
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