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grindmouse

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  1. Are you talking to me or to the Edge staff who wrote about it 10 years later? We can never forget the Double Dash score, the meltdown was brilliant.
  2. The central criticisms were valid, the sense of speed was underwhelming which was odd given the power of the GC and no amount of cartoon speed lines could mask it. But at 150cc it was good enough. It also moved towards the party game the series is now built on, but whilst blue shells are annoying, a good player would always land on top of the podium. DD had the best weapons of the series. And the team switching was a great addition. It was a huge improvement over MK64. So even in this re-appraisal Edge get it wrong, praising ONLY Baby Park and ignoring the likes of Yoshi Circuit and DK Mountain: https://mynintendonews.com/2012/08/04/edge-looks-back-at-its-controversial-mario-kart-double-dash-review/ It was a solid 8/10.
  3. The written review itself was excellent. Didn’t need the score at all. Which is maybe always the case. Remove the scores but award a nonsensical ‘Edge10’ award to perfect/revolutionary games like Drop7*. *LMAOROFLUWOTM8?
  4. Where Mario Kart Went Wrong

    The kart genre is pretty dead, but MK has not hit a dead end. Problem is none of the competitors have a roster as strong as Nintendo’s or are capable of making a game as good as Mariokart. So inevitably they don’t do well commercially. If a dev put out an original IP that was a decent alternative to MK on XBPS there’d be an audience for it, I’m sure. It’s like Ridge Racer isn’t dead, but Namco just isn’t making them right now.
  5. Fortnite

    I’m not getting involved in the next Battle Pass. It’s great value and helps with the communal, social aspect of the game and player engagement. But it also stresses me out working towards the top tier and as has been said, everyone has the reaper skin, so it’s not likely it’ll ever get used.
  6. Yes, look at how ResetERA reacted to an 8 for GOW.
  7. As a resident doombrain, we must never forget the DD scoring atrocity.
  8. Have the scripts leaked again? Googled ‘game of thrones’ today to see if a release date had been announced and the Express news website pops up first in the news section with a massive spoiler in their headline. So, seriously don’t do that. I’ll be gutted if that’s a true leak.
  9. God of War (2018) - Magni-ficent!

    It masks it well but it’s still there. Shifting between realms for example.
  10. God of War (2018) - Magni-ficent!

    You were complaining the loads in Half-life were jarring and intrusive.
  11. God of War (2018) - Magni-ficent!

    I didn’t realise loading screens were ruining so many games for people. Metroid Prime then? Or does that not count because the camera occasionally cuts to pan Samus, and it makes you wait at some doors for a few seconds. @df0Brok is brilliant. Reminds me of a character from a trashy 80’s fantasy movie, Masters of the Universe or something.
  12. God of War (2018) - Magni-ficent!

    It had pauses for loading, but it was one continuous journey. The NPC’s did more than chat, there were action scripted sequences. This game has short traversal sections to mask loading, but is that really so impressive? Also whilst this is more cinematic - the specific cinematic sections are cut scenes that remove player control, whereas Half-Life had cinematics in-game (aforementioned scripted sequences), whilst the player was fully in control. That was twenty years ago.
  13. God of War (2018) - Magni-ficent!

    I don’t get the appeal of the ‘no cuts’ thing either. Technically wasn’t the original Half-life one continuous cut? And many games before it, I’d guess.
  14. Remember that issue they dropped them from the review pages but included them elsewhere in the mag (iirc)? And I get it, Edge 10 still carries a tremendouse amount of weight.
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