Jump to content


  • Content Count

  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

5,838 profile views
  1. I wouldn't say it was reliable, but when I rope stun the shopkeeper I usually try to pick up the shopkeeper and then immediately throw them out of the door. Depending on the level they sometimes jump/fall away, giving you time to pick things up. Good effort on the Sunken City run too!
  2. Andrew 'Bunnie' Huang, who first cracked the Xbox protection wrote a pretty incredible book on the steps he went through. It's a great read for anyone even mildly interested in hardware hacking (and currently free in ebook format here https://nostarch.com/xboxfree ) The main take away is that, for a certain subset of extraordinarily talented people, tinkering and finding exploits is just part of the game. And the depths these people go to, such as literally sanding down microchips and examining them by electron microscope, or developing custom hardware to log electronic pulses
  3. I thought it was ok, but would have preferred the old Brooker presented format. This new format seemed to just have celebs 'acting' Brooker's lines, but if you can ignore the awkward acting (ahem, Hugh Grant) it was still the same great writing talent. Clunk describing Biden as looking like a ticket inspector on a ghost train nearly made me choke. I'm glad Clunk was still in it, possibly my favourite bits.
  4. In fairness, the thread starter did ask why AAA studios use Agile instead of Waterfall. He just didn't know that was what he was asking
  5. The waterfall way, where you ask the client to make all the decisions up front sounds great in principle. You explain to the client that you absolutely need to know everything EVERYTHING that needs to go into this project, because if they change their mind later, it's REALLY expensive. So the client sits down and stresses the details. Like ALL the details. And they come back with this huge list of things. And it takes years and years to build it to spec, and at the end of it half of the things the client said they wanted end up being redundant because you/they weren't able to proto
  6. I've not worked in professional game development, but I have been a software developer for over 20 years now. I think a few of the game devs here have explained the process now, but perhaps not the origins. The origins are rooted in Agile development ( https://agilemanifesto.org ) where as developers we want to iterate quickly on a product (or an area of a product) to improve it, whilst focusing exactly on what the end user wants. To do that we make a quick and dirty prototype based on what the customer told us they wanted. We're able to let the QA dept test that, sho
  7. Did not expect to see Les Battersby in one of the episodes of The Ripper. Interesting twist. https://thetab.com/uk/2020/12/16/bruce-jones-coronation-street-the-yorkshire-ripper-case-netflix-185012
  8. I tried watching the "Elf" episode on "Movies that made us" Christ it's annoying. There's probably a really good story there, but they can't go more than three or four words without the chirpy narrator interrupting "and then finishing" the sentence.
  9. Looks like those mods got blitzed. As did 'Mayo2' and 'Fries2'. I'll keep an eye out for the third release https://www.trueachievements.com/forum/viewthread.aspx?tid=1180227&page=28
  10. There are loads of good youtube videos covering that case too. The interrogation process I thought was really well done, and barely covered in the Netflix doc. The woman interrogator really manages to pile the pressure on over the polygraph and how he 'failed' it, which is ultimately what causes him to cave and confess. Really good watch. Polygraph stuff is in part 2, but the whole thing is fascinating
  11. Great stuff. I love things like that too, though I think Dave Haynie's walkthrough is still my favourite nostalgia piece
  12. Haven't watched it yet (will do soon), but I'd like to think anyone interested in being an astronaut goes in eyes wide open about the risks involved. But they accept those risks because the rewards to humanity on the whole are massive That's not said to excuse mistakes that were made, but to try and put into perspective the risks vs rewards. It's been incredibly disappointing that accidents like this cripple the space programme, mainly because of the (understandable) reaction from the public If these people had died in a bus crash we'd never have heard about them. It's
  13. Patch is due very soon https://fselite.net/news/microsoft-flight-simulator-upcoming-patch-2-details/ Performance improvements ATC updates UI updates Aerodynamic updates Aircraft updates Cockpit visuals and animation updates General aviation system updates General aviation avionic updated Airliner system updates Airliner avionic updates Live Weather updates – (e.g. 225/3kt wind fixed, persistency fixed, etc.) Upgraded multiplayer servers Marketplace updates Content Manager updates Localization updates
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.