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  1. That's not how it works. The "max integrity" pickups are distinct from the usual integrity pickups. You don't have to have full integrity for the max integrity to increase.
  2. Lost my strong run overnight as the patch installed in rest mode. I had auto update turned off, so no idea why that happened. Anyone know exactly which OS setting I need to change? My settings:
  3. Because it wasn't what they intended. If they intended you to have a free full heal at any point in Level 1, they'd have built it in to the game in a way that made sense. Like giving you the astronaut artifact every run, or having the heal placed near to the boss (rather than having you teleport back). So clearly they want you to finish Level 1 without this free heal. In doing so you become better at level 1 and the boss, both of which put you in a better place to face level 2.
  4. Exactly! There's your fucking easy mode! What are moaning about!
  5. The point is, the summit isn't the experience, at least in terms of video games. If and when I do finish Returnal I'll record the credits so you can watch it on YouTube if you like.
  6. I would really appreciate it if the conversation here could continue without the "people arguing against easy mode hate people with disabilities / they have no shame" thing. For me at least this is not the case and irrelevant to what is being discussed.
  7. Should video games as a medium be accessible to all people, no matter their skills, ability, amount of free time, disabilities, etc? YES, absolutely. Should each and every video game be forced to include modes that makes the game easier? No. The analogy given before about playing musical instruments is interesting. I agree that everyone should be able to enjoy playing a musical instrument to whatever ability they can play at. But if we truly apply this analogy to the debate about specific games (like Returnal) then you're basically saying that the composer who writes a
  8. And.... we've done a full circle. Congratulations.
  9. Yeah the point is I shouldn't have had to make a choice.
  10. No the issue is that they had multiple difficulty levels .
  11. Yeah of course, but I was playing on "normal" and so I assumed this was how it was intended to be. It's not that I wanted it to be more difficult per se, but that by playing on normal I'd not engaged with it during the early parts of the game. I could up the difficulty, sure, but I'd probably really struggle, because I hadn't trained myself to play the game properly by that stage. So I don't think moving between difficulties is a good thing at all! I would go so far as to say "normal" is probably not what the God of War developers would want people to experience. But it's there for
  12. I played God of War on normal difficulty and rattled through most of the game without too much trouble. In the end I walked away thinking it was an extremely average game, but I get the impression that there is a deep and satisfying combat system to it, but a lot of people think you need to play on hard to force yourself to engage with it. I really wish I'd played that game on hard, but how was I to know? At no point did I think "I bet this is much better on hard", I just thought the whole game was a bit average. This is exactly my problem with difficulty settings - I ended up not engaging wit
  13. Maybe people give up because they are so utterly bored with the non-challenging gameplay?
  14. Ouch. But yeah, I don't think someone without any fingers should be attempting a Grade 8 piano piece. Just to be clear - I'm not an awful person. I think gaming is for everyone, and welcome the integration of control methods that allow disabled players to play games. I just don't think game developers should have to focus on making their games accessible (in terms of difficulty) to everyone if they don't want to. And I would argue they should concentrate on making the game a suitable difficulty for their audience.
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