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SozzlyJoe

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  1. SozzlyJoe

    A critical take on the Nintendo Switch

    I am at least 90% sure that you are NOT CORRECT. As it happens I have a totally uncharged 3DS at home, I will try this later and report back (unless it doesn't work in which case you will never hear of it again).
  2. SozzlyJoe

    Nintendo Switch

    It's a bit like that rule for headlines, any question with 'Can I' and 'Nintendo account' in it can be answered with No.
  3. SozzlyJoe

    A critical take on the Nintendo Switch

    The 3DS doesn't! (The Vita does). Speaking of the fundamental disconnect between touchscreen and docked mode, I feel the one time Nintendo really did blunder their design was with the 3D screen on the 3DS. The fact that it was the main screen but not the touchscreen fundamentally undermined touch forevermore being a viable input. Discuss.
  4. SozzlyJoe

    Nintendo Switch eShop

    Is it still "better together" in the Scottish referendum sense, i.e. worse?
  5. SozzlyJoe

    B@sea was right then lol mobile gaming

    I must confess thought it was pretty dull. Just hanging round in train stations and the like. Will I take the overland to St Petersburg or the ferry to Macedonia..Oh look Passepartout wants to press my suit... zzzzzzz But most of all I think it was the nagging suspicion that every totally arbitrary decision I picked was guaranteed to be wrong as the game expected you to play it 300 times to evolve yourself into the optimum route like a slime mold going through a maze. But I admit I probably didn't give it a fair shake.
  6. SozzlyJoe

    Nintendo Switch

    Just wondering what the default was so I could know whether I was ruled out! If it's non-invert, I'm all right jack. For what it's worth, I was an inverter too a few years back, but I had to make a conscious effort to 'fix' myself, just played one too many game without the option. But I do feel your pain.
  7. SozzlyJoe

    Nintendo Switch

    But are they wrong wrong or right wrong? Can't you confirm for us if you can change the axes? Surely they wouldn't disable that for a demo?
  8. SozzlyJoe

    Tomb Raider (2013)

    Yes - compare the later Assassin's Creeds to the earlier ones. Now you just hold down the run button and run up any structure that is possible to climb, it's not really harder than it is to traverse flat ground. You see a viewpoint, and you just R2 up it mechanically. The only thing I would note is that the old system could be very frustrating when your character didn't do what you wanted, or it wasn't obvious why you couldn't do what you wanted. But in streamlining it they lost something I think.
  9. SozzlyJoe

    Pac-Man CE 2 Plus (Bandai Namco next masterpiece)

    Was that the one were you had the massive trains of ghosts moving in a pre-set path and you had to pick the right moment to be able to eat a power pill and eat them all? Or maybe that was Pac-Man CE Deluxe - is that different? Man, I got so addicted to that it broke my brain. Only game I have considered deleting as I was so obsessed. I dunno what it was, it was almost like a rhythm game in how you had to press the buttons in a quick succession, almost through muscle memory. I think I got into the top 100 of the world leaderboards for one of the modes. Couldn't close my eyes without seeing it. Crazytown.
  10. SozzlyJoe

    B@sea was right then lol mobile gaming

    Clash Royale, now there's a good mobile game.
  11. SozzlyJoe

    Shmups

    You remember that Extras episode with Patrick Stewart, where he keeps detailing his script ideas, and at some point they always out of the blue have "..and then all her clothes fall off.." That is basically the Japanese shmup mindset. Often literally, in Caladrius Blaze, the gigantic bosses you fight have human girl avatars whose clothes literally rip off as you damage them. Embarrassing and ridiculous. You manage to tune it out eventually, is the best can be said.
  12. SozzlyJoe

    B@sea was right then lol mobile gaming

    Hard to believe that XCOM, Sonic CD or VVVVV are better on a touchscreen, but maybe it's just me being stuck in my ways.
  13. SozzlyJoe

    Nintendo Switch

    VC2 was solid gameplay wise, but had severe tonal problems. It was set in a military school for kids (late teens I guess, and indeed hope, as one of the oh-so-hilarious skits was based around females characters having to weigh their breasts) so all of the missions were 'training', except then they got dragged into a real war, so they started fighting in that but still with the same waifu japes. And there were about a million tiny missions all in repeating areas, rather than just 15 odd chapters of big missions. I can understand why they didn't bother bringing 3 over.
  14. SozzlyJoe

    Nintendo Switch

    VC2 and 3 were PSP only, VC3 never even made it outside Japan.
  15. SozzlyJoe

    B@sea was right then lol mobile gaming

    Wow, only two years after Angry Birds was released. A soothsayer indeed! I remember that awful thread well. Boyatsea had this cute habit of pasting console sales data that he would helpfully colour code to nice colours for happy MS news, and angry red colours for bad Sony news (there was a lot of bad Sony news in those days, it was the PS3 era). Just to really drive it home. All fun at the time. Then he shifted his allegiance to mobile and left the forum!
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