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  1. SozzlyJoe

    Fallout 76 - Prepare Your GaaS Masks

    Some people said they played it solo, just wandering round, reading stuff and listening to the audio logs and drinking in that good old post-apocalyptic atmos. If that is your jam, you could probably get a bit of fun out of it.
  2. SozzlyJoe

    Norwich Fortnite Fyre Festival

    I took my kid to 'MineVention' the unofficial Minecraft convention, and though it was much more professional than the Fortnite thing, it was still deeply depressing. Just totally massive queues for everything, and what the hell were you queueing for other than the chance to play something you could have played at home for free? Insane merchandise prices, and the cherry on the cake was a fucking British Army recruitment stand. Couldn't get out of it fast enough.
  3. SozzlyJoe

    Mass Effect Andromeda

    @TehStu Don't worry too much about doing the "final mission" as it does the old RPG trick of letting you keep playing post-game to scrub everything up.
  4. SozzlyJoe

    Mass Effect Andromeda

    True, there is a bit of enforced moving around. Special mention to those quests that made you go back to the Tempest only to be told via your email Terminal to go back to the planet again! Still, it's nowhere near as bad as DA:I was. Everywhere I went I was tripping over people who were thanking me for delivering potions and killing the wolves or what have you and I had no idea who they were or what I was doing.
  5. SozzlyJoe

    Mass Effect Andromeda

    Where ME 1 shone was it hung together like a it was a string of Star Trek:TOS style episodes - you went to a planet, uncovered the secrets, got your resolution, moved to the next planet. Satisfying. An open world(s) game like ME:A is all over the place. You end up completing quests you can't remember where you started, or what the context was. I'd recommend if you play it, you rinse a planet at a time (or if you want a bit of variety, do a quest line at a time).
  6. SozzlyJoe

    Mass Effect Andromeda

    I played ME1-3 as Space Jesus, so that video is actually extremely shocking to me, lol. Awesome game. Andromeda isn't going to be like that, no. Still can be enjoyed on its own terms though!
  7. SozzlyJoe

    Nintendo Switch

    I mean, consider the 3DS. Yes, it lets you start up with a minute of plugging in, but what happens when you run out of juice? You're screwed, that's what. Instant off, game lost - mid save whatever, tough shit. With a Switch or Vita, you get to 5% power (or whatever), it suspends and gives you a chance to plug it in at your leisure. The trade off being, if you are charging from zero you need to get to that 5% threshold.
  8. SozzlyJoe

    Nintendo Switch

    I mean, you leave it in the dock when you aren't using it, right? Why would you NOT do that? Totally artificial problem. EDIT: The Vita is similar - because it saves a little bit of juice to go into a rest mode and not blitz your in progress game. Downside being that if you charge it from empty it has to get past this threshold of being able to go into this suspended mode before it starts. So it's a feature, not a bug!
  9. SozzlyJoe

    Nintendo eShop (Software Chatter)

    Yeah, they should be options you select on a sub-menu of the main game.
  10. SozzlyJoe

    Nintendo eShop (Software Chatter)

    Haha, I noticed that too. Yes, poor old Siread made a powerful enemy when he crossed RLLMUK. We will dog him to the end of his days with mildly reproving comments below reviews of his software!
  11. SozzlyJoe

    Mass Effect Andromeda

    I'm playing through this and loving it. Feel sad for the team who made it, it's a great game. It has its faults, but I really loved the world building in it. Ignore the busy work quests, and you'll still find a lot to enjoy. Loads of great little side-stories going on, and so much effort put into making it. Mind you, I came to it very late so most of the bugs were fixed. It's the kind of game you could write paragraphs of forensic takedown of what it does wrong as regards gameplay minutiae, but in the end if you want a bit of sci-fi space opera, you'll be happy.
  12. SozzlyJoe

    Curious Game Design Choices

    About the UI points everyone is raising, surely a design decision is something the devs have consciously decided upon, not just they dun goofed designing their interface. Like in Monster Hunter (a game positively full of curious design decisions) where your character will pause to emote after taking a recovery potion. It's annoying, but you see why they might have done it - to add an extra bit of risk prevent you spamming them mid-fight. Or how Fallout makes you walk really ruddy slowly when overencumbered. Annoying, but makes a kind of sense. Best one was Demon's Souls, which had adaptive difficulty and where the more you died, the harder the game got. That was because they just wanted to fuck with ya.
  13. The most amazing thing about that video is when you realise he isn't really talking about videogames at all, but the whole basis of our society. I mean, we all kind of vaguely get the inherent problems with captalism, but using videogames as a microcosm of it is a wonderful illustration. It's too depressing to be very funny though...
  14. SozzlyJoe

    Who Bares Wins

    All rather reminiscent of those exercises mid-morning TV go through now and again, where you are shocked out of your stupor by an sudden extreme close-up of someone's ballbag, because cancer.
  15. SozzlyJoe

    Curious Game Design Choices

    One strange design choice that I am ambivalent about is the use of difficulty levels in Diablo 3, and the expectation that you micro-manage them. I'd normally play games on "Normal" or equivalent, but in Diablo this level is so ridiculously lacking in challenge it's laughable. So what you end up doing is constantly bumping the level up and down (like you are tuning the game yourself) to try to find the sweet spot for the challenge you personally want. I don't like this as I am not quite sure if I am supposed to be able to beat it at that level or not. I like being set a challenge and pushing myself to meet it. Similar idea is Smash Bros. risk slider (is that in the new one?) I get that it allows you to pick your own risk/reward ratio, but it seems too ill-defined and loose to me. Anyone got any thoughts on it?

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