Really enjoying this so far, it's scratching the same itch that Caveblazers did for a while, except with some of the variety replaced by ALL THE LIQUIDS. There's something special about the way the unpredictability of everything is both enchanting and annoying, fair and unfair, all at the same time.
I like the idea of the wands in principle (and have found a pleasing range of them, I'm going to miss the awesome bouncy ball gatling gun that recently got me several biomes further than I ever had before, until I got completely swamped by about 4 gangs of those jetpack dudes), but the whole customising thing isn't quite clicking with me yet. I find the stats a bit overwhelming, can't really see myself combining several spells in one wand (are you even really meant to do that?), and the effects don't seem to stack in the way I'd expect. Oh, and crazy things like rainclouds are all very well, but I can't really see myself equipping one on purpose. Love the teleportation spell! I need to learn to actually use spells with a finite number of charges, although to be fair hoarding things like that is a common affliction for anyone playing an RPG.