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gone fishin'

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  1. You’re not wrong with that! I remember the early days of Amiga coverdisks where you still got some full price games, but after the “covertape wars” of the 8-bit micros, publishers decided it wasn’t good giving away full games on cover disks. But Amiga Power seemed to buck that trend, the early copies had some full games like Bombuzal and Kid Gloves but then it was a great source of the best PD games around, as well as exclusive games like Super Foul Egg (a brilliant Puyo Puyo rip off) and the Syndicate expansion American Revolt. The final disk was No Second Prize which was a fantastic motorbike racing game. I still have that disk (as well as a few others). The Amiga Power cover disks were the ones that you didn’t use as blank disks! Anyway, here’s a list of the cover disks! http://amr.abime.net/coverdisk_index_5
  2. Absolutely, I remember a friend getting a PC in 1993 and it was just under a grand. A GRAND!!! Sure it could play Doom fairly nicely, but it also came with a monitor and of course, pretty much nobody used their Amiga with a monitor. Instead you used a TV with a crappy RF signal (because SCART TVs were really expensive then). It made it really hard to read small text, like when using a word processor or Workbench, so it meant game designers took that into account. I think the Amiga is also a great example of a by-gone era of game design. The Ultima games were brilliant at the time (having come from a Spectrum, I was always in awe of the disk based American RPGs you got on the C64), other similarly good RPG like games were the Bard's Tale series, Lords of Chaos Ishar, Knigthmare, Temple of Apshai. Trilogy. I think that's where the Amiga excelled, a genre of games that you didn't get on consoles and are almost forgotten about now. Posting in the School Days thread reminded me of these two I picked up in 1995, so well into the twilight years of the Amiga which on one hand showed the Amiga could still produce decent games on really ageing hardware, but on the other hand probably don't come close to the SNES originals they tried to emulate. Super Tennis Champs. This was a really fun take on Super Tennis on the SNES. IIRC it started off as an Amiga Power cover disk called Tennis Champs but was released commercially. Is it as good as Super Tennis? In some ways it is, but it seems mostly forgotten now, however it's a great example of what the Amiga was decent at (plus it ran on a stock amiga and IIRC it was one disk). Xtreme Racing: Now this is the other end of the spectrum. At the time I had an expanded CD32 so it meant that this ran at a decent speed and you could install it to HDD, but it was one of those games that you look back on and go "this was nowhere near as good as the game it tried to be - Super Mario Kart". Although as a general racer it was not bad, but the problem was you needed a FAST amiga to make the most of it, which was the problem with some of the games at the end of the Amiga's life. You needed silly expansions and an HDD, which made the Amiga more like a PC than actually a stock, plug-n-play gaming system.
  3. Special Reserve was brilliant. Well, especially as I bought a CD32 in (I think) 1994 for about £175 from them. Later on they had loads of CD32 games for not much money at all. I picked up the likes of Speedball 2 for a fiver. Although I didn’t get IK+, Last Ninja 3 or Myth for a similar amount as I already had them on floppy for my A500. A bit annoyed about that as it’s incredible to see how much these games go for now when they could be picked up for a few quid back then. It was also a good source for Amiga games at the end of the Amiga’s time. I remember the likes of Virgin and HMV carrying very limited Amiga stock (although Electronics Boutique still had a small Amiga section, I remember picking up Super Tennis Champs and Xtreme Racing from there in 1995).
  4. Yeah, it's difficult looking back on the Amiga versus consoles like the SNES and MD just because of the lack of "context" when it came to the physical cost of games. Especially when coming from a 8-bit home micro, which had dominated the European and some other parts of the world, the physical cost of console games was eye watering. As good as Super Street Fighter II on the SNES looked and played, it was £65 when it launched. That's nearly £100 when adjusted for inflation. A hundred quid for a game! Even though I owned it for the Amiga (on something like 8 disks), you put up with the annoyance of disk swapping or the fact it wasn't as good as the SNES version because it cost £25. Which was a lot of money when I was a student! I just think it's very easy to take a US type of revisionist view of gaming history. Console games were massively expensive compared to home computer games even when you remove the piracy aspect. Even people who did have a console were likely to get one or two games a year and even then, most people I knew didn't buy the cream of SNES or MD games, they tended to have an awful lot of shite in their games pile. But coming from a 8-bit home micro, it was a big jump in terms of performance when moving to an Amiga, but you still had the thing of reduced cost. Plus you really could use the Amiga for productivity stuff (I used to write all of my university papers using my Amiga!) So yeah, it's easy to say "well the SNES has some of the greatest games of all time" and as someone who picked up a SNES second hand in the mid 90s, I would agree with that. But I'd also say that I treated it as something very complimentary to my Amiga as well as having the ability to pick up great SNES games for very little money second hand. However, I'll also say that the MD didn't feel as near as complimentary to the Amiga as the SNES did. Maybe that's because many MD games had a very similar look to Amiga games plus there were lots of Amiga conversions due to the 68000 processor. The SNES did feel very much different in terms of look, sound and often gameplay (again might be down to more Japanese developers for the SNES). Maybe it's because since then there's the brilliant WHDLoad and the ability to add lots (like 16 MB!!) of memory, as well as having flash memory based HDD storage, meaning you can easily install games like Desert Strike on the Amiga HDD, removing the whole disk swap or loading time problems. But I look at the Amiga now and think "what games can I play on this that I can't get the same experience through a console version" and there's lots of games that come to mind. Cannon Fodder and Dune II were crap on the Megadrive, but great on the Amiga.
  5. Eh???? I presume you're talking about loading games from tape? Just to give a reference, Robocop on the 128k spectrum took EIGHT MINUTES to load! Batman took over TEN MINUTES to load on the 128k Spectrum!!! Rambo took over 6 minutes to load on the C64. Although you could at least listen to music. When my mate picked up an Amiga, one of the amazing things was just how quick it took to load a game compared to tape. It's easy to look back on it now and think "oh but it's so much longer than a cartridge", but the jump from tape to disk was huge at the time. 10 minutes to 10 seconds.
  6. If you watch the original Siskel and Ebert review on YouTube, it’s really interesting in that they talk of Murray-Ramis-Ackroyd as being a great comedy combination, especially when Murray-Ramis has already been in a few films together and Ackroyd had found a new comedy partnership. But what they spoke about was the prospect of the three of them doing different films together, not a Ghostbusters sequel, similar to the likes of the Marx Brothers. When you think of it that way, in all honesty I think a completely different film with the three of them, instead of Ghostbusters 2, probably would have been better. They had incredible chemistry between them and rewatching Ghostbusters 2 that just seems to be missing. Why didn’t they do different films together? Maybe Murray didn’t want to be seen as a Marx brother or didn’t want to pigeon holed in ensemble comedy films, but it’s the chemistry between them that made Ghostbusters work. Having them as a cameo or minor characters (with one missing) just sort of misses the point of what makes the original so great.
  7. Sully The story was told in a much more elaborate and interesting way than I thought. Excellent performances and at just a little over 90 mins, it totally breezes by. Ill give it 5 bags of popcorn out of 5. Plus two of those inflatable yellow life vests you get on a plane.
  8. The Amiga original came on 3 disks, do we know how many this will come on (although a cart release would be excellent!)
  9. That's right! Licence to Kill was the first Bond film to really bring in more personal emotion being behind revenge, before there may have been some personal involvement but it tended to be brushed off by Bond (take a look at the start of Diamonds are Forever where Bond is finding Blofeld, the killer of his wife in the previous OHMSS, yet it's treated without any emotion from Bond). OHMSS does have a lot more emotion in it, but they dropped it after it didn't fare so well and people wanted the likes of Connery making quips and shagging as many Bond girls as possible. Even when they brought Blofeld back at the start of For Your Eyes only, when Moore's Bond is visiting the grave of his wife, he's dropped down a chimney in typical Moore light hearted way (and they only wanted to kill him off to try and prevent Kevin McClory from reusing the character as Blofeld had reverted back to him by that point). Although I will say that it under Craig's tenure, the whole personal reasons for the main villain are getting very boring now, having some sort of personal vendetta against M or that the villain is somehow related to Bond just makes the "Bond universe" seem a lot smaller. It's maybe down to EON not wanting to offend the Russians/Chinese/North Koreans but they do need to just get back to Bond going on a mission to stop some unknown threat, doing a bit of investigation (you know, spying) on the villain and then preventing him from carrying out global thermonuclear destruction behind a facade of a space rocket provider to the US government. Yeah, basically remake Moonraker with "Elon Musk" as the villain.
  10. With that casting, how on earth are you going to get a joke like "Why does Edward Woodward have so many Ds in his name? Because otherwise his name would be eewaar woowaar"
  11. Nobody remembers baby pac-man, the pinball/arcade hybrid from 1982?
  12. Depends on if you want the incredible experience of waking up to find a Commodore 64 under the Christmas Tree (make sure Shakin' Stevens is playing Merry Christmas Everyone while unwrapping it). On a more serious note, I suppose it depends on the reviews. Most of the negative feedback on The C64 Mini was that the keyboard didn't work, it could only really use the pretty poor joystick supplied with it, and it was very finicky in playing your own D64 files. I think all of those issues have been addressed (keyboard works, you can use an USB joystick and the Mini's firmware was updated to make it easier to play your own D64 files). I could see this getting quite positive reviews and therefore causing some limited availability for the first run.
  13. Maybe an Oric, a Sam Coupe or Jupiter Ace? Those are the other hardware trademarks he’s registered. I’m not sure there would be such a massive audience for those.. but I’d imagine once The C64 was developed, it wouldn’t cost much to develop other hardware versions as I would presume they would use similar underlying hardware as The C64. Oh I think he also registered “A500”... I wonder what that could be????? ;-) (An Amiga would be easier as someone purchased the original Amiga 500 injection molds and successfully ran a crowd funding campaign to make a replacement case, they could just borrow those!).
  14. Yeah, the Vega+ was a great example of how to take the money and run, the Next was/is a great example of over complicating a project. The C64 might have its limitations, but if you want an easy to use piece of retro inspired hardware, it seems to do the job. I still think the plan will be to launch a “The Sinclair Spectrum “ after this is done, although that would mean discussing the IP Paul Andrews has registered.... best leave that out (although I do think there’s a decent market for a cheaper version of the Next, even if it does have a number of features removed that a general audience wouldn’t really care about)..
  15. That’s probably from Horace In The Mystic Woods, exclusive on the Psion 3 and was copyright 1995 Psion. I was going to post it before, but yes, Psion are mentioned as copyright owners for Horace in the Mystic Woods and were partly involved in the publishing of the original games. Not sure it means if they actually own it or just assumed ownership (like Trailblazer being owned by Gizmondo as part of a re-release in the mid 2000s, but it also seems to be owned by Urbanscan as part of the Gremlin catalogue) Heres the Spectrum conversion from a couple of years ago with the copyright Psion mentioned in the menu
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