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  1. kernow

    vinyl lovers

    I don't trust discogs pricing at all tbh
  2. It was on the taito g-net jamma arcade hardware that was psx based I think.
  3. The arcade version, or was it the JP psx version had a special RC transmitter controller too.
  4. The Hitachi SH2 is 32bit Tbh once we go to a certain point it's meaningless
  5. And the instantaneous access to large amounts of ROM Sprites weren't actually an issue, simple enough to do and there certainly wasn't a restriction in that area. Kof98 on DC had smaller sprites but the animation and translation to polygon based hardware wasn't the issue, it was the lack of RAM.
  6. PS2 and DC couldn't even run neo games properly Dreamcast was 32bit, n64 existed in the '32 bit' era , PS2 was 64bit Bits basically mean nothing
  7. A true sequel to SF3, and not the gash that we got
  8. They called it that That doesn't mean it was 'technically 24bit' They simply added the 16bit 68000 and 8bit z80 together.. it was definitely 16bit.
  9. This has also been done by console and not generation What generation was the neo in? 16bit I guess. If it was then 'best by generation' the neo would win each time as it's far more powerful. Better go best by console then Best graphics in 16bit generation Garou LB2 MS3
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