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Varnsen

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  1. Varnsen

    Destiny 2 - Solstice of Heroes

    Three weeks away and I'm still not clear what the annual pass will actually involve. Anyone going for the deluxe edition of Forsaken with annual pass? It all still seems to vague to me and I think I'll wait and see.
  2. Varnsen

    Gran Turismo Sport -Tuesday nights forum races

    Awesome. Count me in for that. Need to practice, I used my g29 last time and whilst more immersive, it’s harder I think than the pad. Hopefully it gets easier. Do you guys run much traction control?
  3. Varnsen

    Gran Turismo Sport -Tuesday nights forum races

    I'd like to join in tonight if there's room? psn: scarliley
  4. Varnsen

    Gran Turismo Sport -Tuesday nights forum races

    Whaaat Why have they done that? I mean have daily races AND weekly. Agree with the gift car idea as well.
  5. Varnsen

    Destiny 2 - Solstice of Heroes

    I largely agree with you but at the same time, there'll be several faction rallies this season right? They're definitely struggling to balance what you described as a healthier game with an active game. I'd wonder if it's not just Reddit outrage their reacting to and just general player engagement which must be driven by some stats they have access to. I think that they're closer to that balance than before right now in that for the first time since D2 launched, I booted it up and had a ton of things I could put time towards that weren't just milestones for once.
  6. Varnsen

    Destiny 2 - Solstice of Heroes

    Way to kill the mood after a promising vidoc. That annual pass chat makes me feel very uneasy.
  7. Varnsen

    Destiny 2 - Solstice of Heroes

    Me and two other suckers who bought the season pass dipped in to try 6v6 Iron Banner last night. There's too much power ammo but overall it was a lot more fun than 4v4. It felt like there was simultaneously less teamshot and way more. Every now and then you get gunned down by six people simultaneously but there's so much more flanking and one on one fights. I got to waste my super twice a match on average and overall we had a good time. Rewards still obviously suck but at least the matches felt a lot more fun.
  8. Varnsen

    Gran Turismo Sport -Tuesday nights forum races

    Sure but then don't save any of the GT Sport mode stuff locally? no reason to prevent the campaign, driving school stuff being saved.
  9. Varnsen

    Gran Turismo Sport -Tuesday nights forum races

    I've been absolutely loving it as well, the best online racing I've ever experienced. That said, no local save for the career stuff is just...baffling. It's so odd. Having a local save that simply syncs up with the online save when possible seems trivial and I can't see how it would affect the game in anyway.
  10. Varnsen

    Gran Turismo Sport -Tuesday nights forum races

    Totally agree! It's pretty surprising there's no local save mechanism of any kind.
  11. Varnsen

    Destiny 2 - Solstice of Heroes

    the Raid lair looks way more interesting visually than the current Raid. Nice.
  12. Varnsen

    Destiny 2 - Solstice of Heroes

    I thought House of Wolves was the most underwhelming but the signs aren't great so far.
  13. Varnsen

    Destiny 2 - Solstice of Heroes

    I seem to remember reading that apparently the D1 tools at Bungie were a complete nightmare, things like it taking 24 hours to load up one of the zones to work on it for the artists, things like that. Basically, their tech was not scaling well and inhibiting their ability to make new content easily. Perhaps that's partly behind the full sequel decision and they have better tools to work on the sandbox. Citation needed but I can't remember at all where I read/heard that. "People who worked on this project say that one of Bungie’s fundamental issues over the past few years has been the game’s engine, which the studio built from scratch alongside Destiny. Four sources pointed to Destiny’s technology—the tools they use to design levels, render graphics, and create content—as an inhibiting factor in the game’s development. “Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.” https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
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