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panda_t

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  1. panda_t

    Baba Is You (PC, Switch) - 13th March

    Having played this a fair bit I don't like it as much as I want to. Quite a lot of the levels are a conceptual puzzle (which I like) with a precise sokoban puzzle on top (which isn't fun at all). I'm finding it annoying to work out what needs doing and then having to fiddle for another ten minutes to get the sequence of box pushing moves right. It's a weird mix of enjoyable head-spinning rule-breaking and fiddliness. Given what makes the game unique I'm also not sure what I think about it very quickly getting into 'wall is wall' and 'rock is rock' rules all over the place. I really like the good bits of this and I'm glad it's doing well but I don't know how much longer I'll play it.
  2. panda_t

    Sekiro: Shadows Die Twice

    Oh, yes, sorry, misunderstood (I'm bad at remembering boss names)
  3. panda_t

    Sekiro: Shadows Die Twice

    I got stuck on FO for quite a long time, finally did him today (then beat another boss first time :|). Tips:
  4. panda_t

    Sekiro: Shadows Die Twice

    Re CM -
  5. panda_t

    Sekiro: Shadows Die Twice

    FINALLY beat Guardian A.
  6. panda_t

    Sekiro: Shadows Die Twice

    I think one big thing to be aware of is that deflects can be very effective or barely effective depending on their timing - get them bang on and they do good posture damage, but if you keep tapping deflect you can stop them hitting you but it'll hardly affect their posture bar. Also their bar recovers much slower when their health is lower, so try to do a bit of damage first if you're going for a posture win (EDIT - sometimes prosthetics can get you cheap damage early on).
  7. panda_t

    Sekiro: Shadows Die Twice

    Tip for AE -
  8. panda_t

    Sekiro: Shadows Die Twice

    Beat samurai boy from the start of the game this morning after a lot of tries yesterday:
  9. panda_t

    Sekiro: Shadows Die Twice

    Alright, so there's a boss that just absolutely depends on deflections (I assume there's no other way to beat it) and I understand deflections better now - they're not a binary got it/missed thing like parries in Souls/BB, there's a range from 'just about deflected it' to 'beautifully timed deflection' and they do different amounts of damage to enemies' poise/balance. The amount of sparks coming out tells you how good your deflection was. The boss is in the Spoilery deflecty-boss video:
  10. panda_t

    Sekiro: Shadows Die Twice

    Tip re upgrades:
  11. panda_t

    Sekiro: Shadows Die Twice

  12. panda_t

    Sekiro: Shadows Die Twice

    I just did and am really enjoying it now - the combat system's very pure and well designed - you (normally) can't chip away at enemies or cheese them, it forces really intense engagements where you need to be building their posture damage the whole time. And when you work a boss out and stay in their face, deflecting all their attacks it's very enjoyable EDIT - tip if anyone wants it:
  13. panda_t

    Sekiro: Shadows Die Twice

    This feels much more purely built around the combat system than Dark Souls. I've beaten two big-ish miniboss-type enemies, and just like in DS where you could play through it using a shield, then have a revelation that a no-block, dodge-based approach was possible, one of them I beat fairly easily just using DS/Bborne-style dodging and whittling them down, but the other one properly necessitates getting to grips with the deflect and I couldn't win without it (was satisfying and enjoyable to learn it though). Incredibly reminiscent of Nioh in terms of looks (predictably?) It lets you go around most of the biggies if you want to. EDIT - Also, worth saying that vs big lads you can either beat them by chipping their health down OR by maxing out their balance thing, which then lets you stab them up.
  14. panda_t

    Zelda BOTW 2 years on (and the Future)

    In any sequel I want a Majora's Mask off-kilter sensibility, and proper cave systems
  15. I've been fine with the save system UNTIL the final battle of the campaign, which badly needs something. Tried it twice or three times and I don't think I can be bothered again until they do something in that area (but to be fair I've played a lot of Advance Wars so I haven't found it that hard)
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