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panda_t

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  1. panda_t

    Return of the Obra Dinn

    I like this but I find the mood a bit grim/oppressive. I'm not sure I'd say I'm actively enjoying it for a good chunk of playing it
  2. The twist in Bioshock is meretricious and empty when the linearity of the game dictates that you follow that path. It's not And then to treat you like you're complicit in carries no weight Self important and flashy plotting, it's on the level of Victorian melodrama and gets talked about like it's inspired
  3. panda_t

    Donut County - Out Now! PS4/IOS/Windows/Mac

    This reminds me of a katamari game a lot (in a good way), it's got nice feel and the ridiculousness of it is very enjoyable. It is quite disposable-feeling (and very easy) but I know I'm going to end up showing it to loads of people (it's the kind of thing that children will delight in like they do katamari)
  4. Jackie seems like a right dick edit - The hacky gangsters-as-imagined-by-people-who've-seen-films dialogue in this is rubbish. They have no psychology, they're just threat, they're like the baddies in Home Alone
  5. panda_t

    Nintendo Switch

    The Baba Is You prototype is so fresh and good, I hope it's a massive success for him: https://hempuli.itch.io/baba-is-you
  6. If you can get two purple shooty traps the first boss is super-easy. Jump over the fire wave thing and be ready to immediately roll towards him under his jump and you don't even need to directly attack, just refresh your traps and be patient. And stay away when he's got the red bleed effect on.
  7. This is great, had a run where I got a and just ripped through to about 3 stages further than I'd got before. It does a really good job of feeling tight but also fluid, and the animation's nice but it's still very responsive. Feel of the double bow and how often it lets you use your traps are both really enjoyable
  8. I think a decent amount of the endgame is luck (e.g. if you get a nice circle that means they have to come to you, or you're on the high ground, or someone's just fought 2 people and is low on health/shield or whatever), if you can get to the last two a few times you'll win some. I had about 5 second places before I started winning them (and have had some gifted wins since, like people not moving in time and just sitting in their forts until they can't escape the storm)
  9. Just call me the bushslayer, lads: (edit) This was pretty silly as well:
  10. I've won about 10 games (on switch)
  11. I always want to throw-and-detonate the C4 like you could remote mines in Goldeneye but it doesn't work very well
  12. I've had an absolutely crazy run today where I played five solo games and won three of them. I feel there should be a name for a win where you only kill one person... Really enjoyable final game where I managed to flank all of the last three people and killed them before they knew I was there (stuck a plunger on one of them - turned out that's not enough to kill them :/). Having a sniper rifle made a big difference in the end game, where you can headshot people peeking out of forts. What explosives do people choose? If you can't get a rocket or grenade launcher do you take remote explosives or plungers or what?
  13. Just to join in: I'd had about 5 second places before that so was chuffed to get it. Got to a good quiet bit behind rocky hills as the circle got smaller, and knew roughly where they were. Then built a decent elevated brick/metal mini-plateau to cross to another nearby hill, keeping it small and behind tree tops in the hope nobody would see. Killed one guy trying to get up to the hill and the other after he did get up, built over the top of me and dropped down. My tip (for what it's worth) is to be aware of where the majority of players will be all the time (and avoid it, or at least keep an eye on it). Playing in squads is interesting just to see what people do, and loads just want to put markers down on titled towers and get straight into a ruck. So if possible I try to get round to the back side of the circle (whichever side's furthest from where most players will have dropped). And when you see other players, for anything other than a definite kill, leave them. The longer nobody knows where you are the longer they spend killing each other, and I normally don't bother building if I think nobody'll see me if I'm hidden by terrain or behind cover. I didn't know that about wood, Pistol, that's really useful
  14. panda_t

    I made a silly game about ASMR

    Have fairly substantially updated it this week, multiple endings and lots of new silliness..
  15. panda_t

    Splatoon 2

    This is such a good idea!
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