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rllmuk

Liamness

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  1. I do think it's worth mentioning that the PC gaming landscape is much more consumer-friendly than consoles, which I assume is because of the competion between storefronts. We have a massive thread on here about difficulties people have had getting refunds from Sony, for instance. I'm not sure if they've improved their customer service since, but the main reason I got into PC gaming in the first place was because I bought a game for the wrong platform (PS Vita instead of PS3) and they just flat out refused to refund me. So possibly mainly out of spite, I've tried to minimise my investment in their platform.
  2. Consoles still provide a better gaming experience for the money. I couldn't really reccomend that someone spend less than £400 on a gaming PC build, and consoles are available for about half that. This isn't even factoring in an OS purchase. Of course, the upside is that you get a general purpose computer as part of the deal. Also you know that the games you buy will always be playable, even if you upgrade your hardware down the line. You effectively get free "remasters" (akin to The Last of Us, not Ratchet and Clank) when you do so. Another oft-stated benefit of consoles is that they provide a fixed target for developers, so you know you're getting the same experience as everyone else. With PC, you get to choose the experience you want - e.g. deciding if you want to prioritise framerate or visual quality. For instance I usually just want console-equivalent visual settings, but at 1080p and 60fps, but getting there but this usually involves menu diving and running benchmarks (or the actual game) to make sure I've set it up right. I suppose I could just buy really expensive hardware that's so powerful I knew it would make light work of whatever settings I picked. I think some of this could change in the coming years. USB 4 should make external GPUs a mainstream prospect - meaning if you already own a laptop with a decent enough CPU, you won't have to buy an entire separate computer to run games, but just a GPU. So the value proposition vs consoles should become much more even. VRR TVs will make it less of a big deal if you don't have your settings dialled in exactly, because an uneven 60fps won't look worse than a solid 30fps. To be fair, this tech stands to improve the console experience too. Surely console gaming is not terribly different these days in terms of updates, patches etc is it? Admittedly you do need a keyboard and mouse. Steam has a great "big picture" mode and I think there's a way to get that to just open on boot, but these days of course there are plenty of great titles that aren't on Steam! I see the lines blurring generally. In the next console generation, you're likely to need to choose between various "tiers" of hardware. If you buy the premium tier, you're likely to be presented with options about how you want to use that power, much like PC. It's a controlled set of choices, not the endless analysis paralysis that PC gaming can sometimes be, but still.
  3. This seems relevant here too:
  4. Yeah. I have maybe four storefronts installed on my PC? Then some games I've bought from itch.io and GOG on top of that, where it's just a website. It's honestly not a big deal. I haven't been bothered by it to the point of actually trying out GOG Galaxy yet, let's put it that way. Valve have put a huge amount of effort into things like controller support, library sharing, streaming from one device to another etc. So it's not like they're all made completely equal. But I expect most people don't care.
  5. I think it's natural given Sony's gradual shift from a hardware company to a wierd mixture of entertainment, components and services, that they would want to be on as many platforms as possible and reach as many customers as they can. Maybe they ran the numbers and concluded that the extra sales outweigh the benefits of having a box they control in your living room. If they eventually push hard for streaming, then they'll have to go where their customers are anyway, so why not get a head start? I probably won't buy a PS5 if most of its exclusives end up on PC, and I'm sure I'm not alone in that, so it would be a risk. They could set up their own storefront of course, which would give them some control over the customer experience and so on. It's sort of a soft vendor lock-in. To be honest, it would be fantastic if some other big players in the games industry (I'm thinking Sega, Nintendo) set up their own storefronts on Windows and / or Android. I really don't think buying single-purpose boxes makes much sense when generic hardware should be perfectly capable of running their software, the only reason is to give the vendors control and there are better ways to achieve that.
  6. Haha, came in this thread to say I was glad it had been delayed because I've got a serious backlog. But you all beat me to it!
  7. I think it's hard to do business not out in the open to some degree, because the media knows a story about United will always sell more papers / get more clicks. I don't think the club help themselves, but I can see why they would feel the need to control the conversation rather than let any old nonsense be printed. Even so, I wish they didn't leak stuff and tried to keep stuff a secret until it's announced. They're not media masterminds, and I look at the way clubs like Dortmund and Liverpool conduct their dealings with no small amount of envy. Surely it just puts pressure on themselves and gives other clubs leverage - after all this noise, we will look like absolute twats if we don't sign Fernandes.
  8. I don't think that has been the type of game that we've typically had trouble with. It's not like we've had Norwich penned in and had to pick apart their defence - we've had plenty of space to work in. I guess scoring early helped as Norwich have been forced to take risks, but I also don't think it's really their style to stay deep and compact.
  9. Getting to the point where if he gets the ball in a position like that, with a bit of space, you just assume he's going to score.
  10. Pacey midfield. We're hired a media twat to help deal with other media twats: Great idea - instead of investing in the sporting side of the club to get fans and the media off our back, let's just hire a spin doctor to do it instead.
  11. Little teaser trailer thing: No spoilers. I have no more idea what it's about than I did before watching it, anyway.
  12. Liamness

    RiME

    Bought for a fiver on Epic Store because, why not, it's a fiver. My six hours playing it felt quite a bit longer. There were some occaisional smart touches and satisfying moments, but overall it felt quite padded out. A leaner, shorter experience would've been better. Just kept throwing new environments at you, without very much to do in them. It was also very poor at signposting the next place to go at times. To top it off, I didn't really feel like the game had anything to say, and dealt with its subject matter in a heavy handed way that felt somewhat tacked on. It's diverting enough, but I'm shocked this got a 9 from Edge. It also ran my CPU ragged - not sure what that was about.
  13. I really want a way to play lower end / indie type games on the go, and sync saves with my PC, that isn't a laptop. It's quite annoying that so many excellent games of this ilk are available on PC and also portable platforms like Android or Switch, but you need to buy them twice and you don't get save syncing. I guess this could solve this, but I'd worry about the battery life, plus it looks huge. Quite frankly the OG Switch is a bit too big for my liking - when using it out and about I much prefer the ergonomics with the controllers disconnected and using the kickstand. If you want a PC that you can use in a similar way, might as well just get a Surface Go and an Xbone controller.
  14. Well, it will still be a huge leap in terms of everything besides the GPU. The One X is basically a contemporary GPU paired with other components (memory, RAM etc) that wouldn't be out of place in a laptop from 2011.
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