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Hass

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  1. I played for 4 hours last night and had some superb games. No dinner but I felt like I was finally getting to grips to Miramar, Sniper Rifles and Crates. My god this game messes with your sleep though, I was replaying my kills in some half-sweat horror sleep all night.
  2. Conversely, it feels like the Vector is more frequent than it used to be? That thing is a death machine once you get an extended mag in it.
  3. Is it just me or is the VSS rare as rocking horse shit these days?
  4. Hass

    Your 4K Gaming TV Experiences & Thoughts

    I've got an LG B7 but I actually use my 4k LG monitor for my gaming. It's a shame not having the HDR but I find the response-rate to be better and I prefer the "position" of sitting at a desk in front of the game.
  5. Played some pubg on Xbox for the first time in a while today. God damn, they've really got this thing ticking over on the one x now, it's impressive.
  6. Hass

    Episodic gaming: Has it worked?

    I think I've only played a single game that claimed to be Episodic (Half Life 2) and I don't think that really counts because each episode was just a game. Or to put it another way, if they'd just ticked up the Half Life suffix for each episode I don't think anyone would have blinked. I do think Episodic gaming exists thought, the Destiny series feels episodic for example, but they've now evolved the concept to avoid the issue of waiting for new episodes by creating a grind / multiplayer mechanic that keeps players busy whilst they're waiting for new episodes to arrive. I'd also say that there are similar parallels with games like Fortnight or PUBG where you've got this "game as a platform" concept developing. Essentially you've got a core game world but the "episodes" are uniquely created events with specific gameplay mechanics. So I think the early idea of splitting a single player story over separately released episodes with breaks in-between hasn't really taken on because it drives engagement down. But there's something that feels like its evolved from it which plays to gaming's strengths and is supportive of gaming's en vogue continual engagement business model.
  7. Yup, it's solid on all platforms
  8. Hass

    Destiny 2 - Solstice of Heroes

    I like Solstice, one of the issues with D1 was the fact that older content became worthless so it's nice seeing them cycle it back into play in a creative way. Shows that it doesn't need to be new levels and whatnot to be fun or motivating.
  9. Hass

    Destiny 2 - Solstice of Heroes

    I've been out of D2 for a few months with only some Raid activity here and there. What's the best way for me to level from 347? I've not completed all the so dlc story stuff fwiw.
  10. When you start out and struggle with the gunplay there's a very strong urge to use a lot of stealth. What I've found is that the game is much more relaxing when you keep moving and play aggressive. I think a lot of this is because it's hard to hit a moving target but it's also because you get better loot by keeping moving. There's a general FUD when you start out that every building has someone lying in wait for you, but in practice, if you check doors before entering and stay outside of the main plane line, you can keep looting right through the mid-game. So yeah, hot drop a lot to learn the gunplay. I found hospital and prison drops on Erangel to be a good learning zone because they're not as chaotic as School and are frequently a little off the plane line but still accessible.
  11. Firstly, aiming without scopes is tricky. So prioritise a sight or scope in your early looting. A laser-dot or holographic sight is much easier when ADS because you get better peripheral vision. I find a 2x scope on any rifle to be great in most situations. 4x is great once you learn how to use it but it's worth using soft-aim for short-range encounters. 8x is fantastic on an SKS or Sniper Rifle but takes lots of practice, I'd be tempted to ignore it until you feel comfortable with short-medium range engagements. Beyond that, a lot of it is about learning the weapons and when the engagement odds favour you. With practice, you'll know what the optimal cadence of firing is per weapon along with the velocity of the bullets so be able to better judge bullet-drop and target-lead. I find the shooting mechanics to be quite similar to games like Battlefield 4. Once it clicks, it's very satisfying. But there's a steep learning curve which I'm surprised isn't more off-putting tbh.
  12. Hass

    Battlefield V

    They seem to have removed everything that made Battlefield Battlefield. Totally bizarre.
  13. Played 4 hours or so of this on Xbox One X last night after a period off. The recent patches have really improved performance; I'd say that the X experience is now feeling close to v1.0. Overall the gunplay feels really solid for me now on the X. I think a big part of that is major improvements to FPS in close-quarters combat.
  14. Please let there be co-op
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