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  1. She looks like a Mii. I’ve got a couple of the Wipeout ship models they did (AG-Systems and Feisar), and they look quite nice, but Totaku really can’t do faces, can they?
  2. It’s not competing with phones or consoles, it seems to be more of a complement to them. An indie record label releasing music on cassette isn’t intending its customers to chuck their Sonos in the bin, or for them to unsubscribe from Spotify. It’s a fun toy to play with, it’s not going to replace anything.
  3. It’s competing with iOS in the same way that Old Nan’s Craft Beer Dispensary and Beard Salon is competing with Wetherspoons.
  4. K

    Edge #333 | Playdate

    Haptic news: the cover of this issue is made out of lovely thick card, and is an absolute pleasure to hold. [9]
  5. K

    What Remains of Edith Finch

    The game isn't challenging, but it does use game mechanics in a clever way to illustrate the themes of the story. Like, in the final story I thought that was an absolutely ingenious method of illustrating how people in dull jobs escape into fantasy. You couldn't do that in any other medium; it's not difficult, there's nothing to master, but it uses the language and mechanics of games to bring its story to life and to make you empathise with the main character. You don't get that with Assassin's Creed.
  6. K

    What Remains of Edith Finch

    Fingers crossed Giant Sparrow use the Assassin's Creed games as a model for Edith Finch: Origins any future games in the franchise, and introduce upgradable gear, skill trees, finishing moves, and other things that proper games have.
  7. K

    What Remains of Edith Finch

    For a game about death, loss, and specifically the death of children and parents, I found the “fun factor” somewhat lacking.
  8. @RubberJohnny That's interesting. My gut would say that the problem is that all of the new Star Wars films are basically the same; they target the same demographic and have the same style and tone (with tiny variations around one ostensibly being a heist film, and one being a war film, etc). The Marvel films follow a template, but the tone and style can shift a fair bit, and they seem to go out of their way to target audiences who don't normally get representation in this kind of film. I suspect the Star Wars films might have sustained their popularity a bit more if they'd, say, had a Lando film with a more diverse cast, rather than a Solo one, or if they'd had (I dunno), Young Leia & Mon Mothma's adventures, with Saoirse Ronan & Margot Robbie (or whatever).
  9. I alway found this logic hard to fathom - Solo got middling reviews and lost a lot of money for Disney, and the reason for that is the Last Jedi, which was, erm, a critical and commercial smash. It seems more likely to me that Solo failed on its own terms, i.e. because people just didn't want to see it that much (even though I thought it was great).
  10. It'd be interesting to see a Star Wars film that involved courtly intrigue and political infighting, and also wasn't absolutely terrible, i.e. something like the prequels as envisioned by Lucas, rather than the tedious nonsense that limped onto the screen. That would seem to be right up Benioff and Weiss' street.
  11. K

    Sekiro: Shadows Die Twice

    Yeah. I think the combat could be a bit more readable, but I'd say Bloodborne was harder (on the basis of Sekiro up until Genichiro Ashinam, anyway). The first few hours of Sekiro are relatively gentle compared to Bloodborne's intro, which absolutely battered me and genuinely made me question whether I was even capable of playing at this level.
  12. I imagine Martin's notes were stuff like "have you considered introducing about a hundred new characters two thirds of the way through?" "Worldbuilding tip: don't call chickens 'chickens', call them 'capons' to create an air of the exotic" and "if you get stuck, jack the whole thing in for a decade and write loads of prequels no-one wants".
  13. K

    Sekiro: Shadows Die Twice

    Yeah, they go out of their way to tell you that a kanji attack is coming, it'd be nice if they gave you just a little bit more information. It's hard to pick out a specific animation when a massive japanese letter flashes up in the middle of the screen. It's not a huge problem - I should probably point out that I am brilliant at this game, one-credited it on my first go, and got a high score in the process - but it feels like they could be a little bit more generous towards less-capable players who can't be arsed scanning the screen for the first couple of frames of an attack animation.
  14. K

    Sekiro: Shadows Die Twice

    An option to have some kind of visual indication of the deflection window would have been nice, like in the Arkham games. Or something that tells you what kind of unblockable attack is coming. Neither feels like it would exactly break the game.
  15. K

    Declining Sales. WTF Is Going On?

    Is it really that surprising that a very late sequel to a game nobody particularly cared about in the first place didn’t sell too well? Combine that with it not being very good, along with Bethesda’s classic anti-PR buzzkilling strategy of not giving out review codes until the day of release, and it’s hardly a shock that it got a bit of a pasting. Sekiro sold shedloads of copies just recently, while being super-hard and not based on an existing IP. Maybe games are in decline overall, but it’s hard to make a case on the basis of a handful of games.

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