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Dimahoo

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  1. What are your aims this year creativity wise?

    Sorry Sie...i've just read this. Thanks very much. I may take you up on this offer. I could return the favour with a collab. Maybe get some ideas and throw out a mix each? Not sure my orchestral samples are up to scratch though. I did some orchestration but it most of my samples have few layers per key so expression is always a problem (i tried to get around it by adding lots of layers! - but it still sounded rather syncopated).
  2. Audio Club

    New electro demo... Pylon
  3. The Rllmuk Photography Thread

    Randoms... (colour tweaked, obv.)
  4. Audio Club

    Mastering testing... This should be fairly loud...lots of synths playing about in this Detroit techno piece....
  5. Audio Club

    Red edit of an older track. Hopefully sounds a but better.
  6. Audio Club

    Another track. This time a nice lil' techno stomper...something Dave Clarke would play. Not sure it comes under darkwave - but its got some nice energy.
  7. Audio Club

    Something hard and dark. Basically it came about as i was organising some random sequencer functionality. I limited myself to a wholetone scale (1,3,5,7,9,11) and then set up creating something as dark as i could. M5136
  8. Audio Club

  9. Audio Club

    Detroiter Me faffing about with various patterns with detuned pads for taste.
  10. Shmups

    Yeah i agree. Not sticking out for me sadly. Theres a reason rear direction shmups haven't been done much (or was left to small parts of other shmups). (faux developer mode) To base a whole game on it is a bit much as it loses the natural satisfaction gained from a traditional vert shmup viewpoint.
  11. What classic games should be remade in VR?

    Cobra 11... ... ... 2!
  12. Synths and Similar - an electronic music gear thread

    Hmm. I suffer from that a bit. Its more the drive to get the song done then the drive to create a sound. I'd much rather used a randomise function and build from that (although that brings its own tree of creativity).
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