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  1. Looks like I'm doomed to be crap at this forever then. I don't like any of the other characters.
  2. Rise of the Robots is probably the game with worst quality in proportion to its hype. Rollercoaster Tycoon 3DS was unplayable.
  3. Same here. I'm much better at Tekken and DoA6 than I am at this. I only ever use Ivy - is she supposed to be a difficult character to use?
  4. I actually prefer the art on the cover of the cd to the game boxart.
  5. This has finally arrived. Loving it so far - I enjoyed it right from the off when the principal ordered the other students in detention to beat up the two girls trying to leave. I also like the music very much. I got two soundtrack cds - will keep one and stick the other in trading. A great companion to the Kunio Kun Collection.
  6. Please post your thoughts - I've never tried those versions. As you say, Mindscape are turd, so my expectations are low. Hardcoregaming implies that the block only works on projectile attacks. Next time I try, I'll be armed with that knowledge.
  7. I'd like to try it as a curiosity. Unfortunately it never seems to come up on amazon. Same with the Game Gear one. The black and white graphics on the Game Boy probably strip away the feeling of involvement in the Marvel universe completely though, as they did with the Spiderman game, which was also arse.
  8. It is. Looks nice, plays like arse. Try the Megadrive or, better still, arcade versions.
  9. That's what I thought - good but not consistent in the shooting bits and usually useless in the fighting bits. Hope someone tried the Game Boy and Game Gear ones and posts their thoughts.
  10. Does blocking in the melee levels work for you, @spanky debrest?
  11. I see. Zelda didn't get that many replies in the end, which is surprising as it's the longest game we've had but not one that people will have trouble finishing nowadays with the guides available. I can't see myself ever finishing Captain America and the Avengers. I never get very far into the Moon Laser level. If the block worked better, I'd be fine. That said, I forgot to use the dash attack last night, as I was thinking about blocking too much. Is Mame fairly easy to download and set up? I'd like to play this to the end. It's not a bad game - the whole game is somehow a bit better than the sum of its parts. That said, there are far better beat em ups out there, and I think this would be totally forgotten about now if it hadn't used the Avengers characters. The genre was quite crowded in those days. Then again, it wouldn't have any licensing issues, so maybe it would have crawled onto a few Megadrive collections for PS3 etc.
  12. Ah, that's why I couldn't find it - I was looking in the list of threads which you had started. Didn't realise someone else had started that one. Like @Alexlotl, I've always been a bit perplexed by the enemies - they look like things which didn't make the cut for Megaman games. But I suppose you can't have real people. If they had super powers, they'd already be Marvel characters, and would be bosses, and if they were just ordinary thugs, without superpowers, they wouldn't have a chance against Iron Man et al, and it would be rather against the hero ethics to pulverise everyday thugs anyway. I wonder why this game was never released in Japan, when it seems (from the bad translations) to have been developed there. I don't think I'll ever tire of the exchange between the hero and the first sub boss. Him: Do not disturb us! You: Why should it go well?
  13. Yes, Iron Man and The Vision just fly during the shooting bits. I had a go with The Vision, and tried the blocking. He flashes while doing it, but it doesn't seem to do much in the fighting parts. I'd say 9 out of 10 attacks still hit him, and all the grabs got him. It was much more effective in the shooting levels. I found his laser much less powerful than Captain America's shield. I lost a life to the giant robot sentinel, which I don't usually do. Maybe I just had an off play. I think the throwing item is a Coke can. Usually when I throw things, I end up throwing them over the enemies' heads, and they bounce harmlessly behind. Not very heroic. @Soulstar, has the Zelda club thread gone? I tried to find it, but couldn't.
  14. Indeed. Big sprites look very nice, but they can result in there being not enough space for escape. One thing I like about this game is the voice samples. There's a sort of Saturday morning cartoon feel when your character says "Thank you, Wonderman" and the agonised "I can't move" when your health drops to zero. When Captain America's voice calls out "OK, Go!" and the music changes in a boss fight, I always feel a surge of determination. Dying to try out this block technique when I get back to my Nomad tonight.
  15. Fuck me. Really? I had no idea. Does this work for bosses too? I don't think there is another way to do range attacks? Too bad the Megadrive unused button doesn't do it. Hope everyone is playing either arcade or MD version. No othet version is any good. Can't wait to get back to it, armed with block.
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