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  1. Gaming Magazines

    I think the problem is that in many magazines the journalism and writing is not in itself dramatically better than the free material available online. I'm always happy to pay for good writing but, whether by print or digital, if I am going to pay for something it has to be discernibly better than what you can get for free. Maybe this is why Retro Gamer does quite well, it does not try to compete for first access and can instead take the time to produce good quality articles which you are hard pressed to find online. Having said all that, I also subscribe to Readly which does cover most of the Magazines produced and so I do dip in and out of quite a few magazines per month. This is a service which suits me fairly well since in many magazines there might be an article or feature I do want to read but it alone will not justify the £5 outlay for the magazine. £8 a month to Readly for whatever I want to read seems a decent compromise in this regard (although Readly would do well to get some more weekly current affairs magazines onto the platform, Economist, New Statesman etc.).
  2. Its the age old issue that they wanted to put their own mark on the universe but didn't have the balls just to jump forward in time. No one cared that TNG did not look the same as TOS since it was set in the future. A lot of these issues could have been resolved by a similar time jump and then you have the whole universe to play with. A lot of issues that Discovery has is that it seemingly does not really want to be tied down to canon but equally chose a timeframe where obvious questions arise (if the jumping technology kind of works, why does Voyager never use it or consider it?). Do what Abrams did (new universe), do an out and out reboot or jump forward in time. All solutions to the problem. Trying to play a small sandbox of the existing universe was always going to be constraining for writers (hence why time has to be wasted on explaining why the Mirror Universe is seemingly kept secret, not withstanding that ten years later it is clearly not kept a secret).
  3. Steep (Ubisoft openworld, snow, ski & wingsuit)

    Yes, a game with seemingly a lot of chill out potential killed, for me anyway, by simply unwieldy controls. Give me SSX or Amped controls and it would have been a much better game.
  4. Makes it even stranger you cannot download them for offline viewing.
  5. Nintendo Switch

    Isn't the classic, and best version, already available on IOS and Android?
  6. Xbox Game Pass (Subscription Service)

    Definitely could be the start of widespread changes if it is successful (which I think it will be). You really only need to be buying two Microsoft titles a year for it to almost be a no brainer (assuming you can also get some use out of the other back catalogue titles available). I've had a look at the list and there are quite a few older titles I would definitely play if/when I joined. What do we think will happen to the Microsoft published titles such as the Forza series which aren't currently on the list? I assume they will aim to be added to fill in the gaps.
  7. Probably. Thankfully I had nothing good at the time. Just seems silly. If you've been downed by friendly fire the game should give you the option to kick the person who downed you. Of course, if it is just accidentally cross fire you would probably choose not to kick them. Knowing you could get kicked would likely reduce the incentive to friendly fire and loot.
  8. I do find this game isn't helping me sleep. My ideal gaming time is late in the evening before I head to bed and a tense game of PUBG is not conducive to a relaxing winding down for the night. Had my first experience of playing in a random squad yesterday and being deliberately team killed. I don't get why you'd play squad and then kill other team members. Personally I like keep squad buddies around if only because it gives the enemies one more target to aim at apart from me.
  9. Xbox Game Pass (Subscription Service)

    True. Although that relies on Sony setting up a similar service. If both MS and Sony have subscription services then you just choose the one which is best for you, same as a decision between Netflix, Amazon and Now TV.
  10. Xbox Game Pass (Subscription Service)

    Well, at the time 360 to PS4 was a bit easier since if you went for the Xbox One you'd still not have any of your 360 games. If the next Xbox has all of your Xbox catalogue available on your account from the get go then changing and losing all of that might be harder. It's probably quite similar to changing IOS to android. For many people it's not even about which one they'd prefer, it's that they have built up a large paid for app library on one and changing would mean having to start again. That's enough for some people to stick with their current system.
  11. Xbox Game Pass (Subscription Service)

    Absolutely. It's a bit like me and Spotify. I use Spotify for all my music, haven't purchased any music in years, all my play lists are there so I'm basically completely locked in unless I want to start all over again (which I don't). MS want to achieve the same thing. Get everyone paying £8 a month for games they don't own in the long run and after a while it becomes too difficult to leave the service because you'd literally be left with nothing. Once you get people locked into a particular system it makes really good financial sense for the company providing it since it is a guaranteed income. You don't really need to worry about Halo 6 flopping if it's just one title out of many. Equally you can dramatically reduce costs on things like advertising if your target audience are already active subscribers to the service. I think it is a really good business decision myself. It surely will not be too long before this and Xbox Gold are combined into one monthly subscription service.
  12. Xbox Game Pass (Subscription Service)

    Assuming a person has that much time to devote to games in a normal month... There are always extremes in any subscription service, I guess what Microsoft have tried to calculate is that for the typical subscriber that their yearly contribution to the service will be similar to or exceed the revenue obtained by them through the traditional method of buying single games. There will be some people who get more for their contribution than they would have by buying individual games but equally I am sure there will be people on the otherside who subscribe for a year but might have actually be better off just buying one or two games.
  13. Xbox Game Pass (Subscription Service)

    To a certain extent that is true. Even something like Netflix is only guaranteed to include its own products along with selected third party content, a lot of which is back catalogue. The comparison you are trying to make it more along the lines of Spotify than Netflix where a company like Disney is not going to be part of Netflix going forwards. Unless the price goes up, you are more likely to see separate services along the lines of Netflix, Amazon, Sky etc. than everything under one roof (we already have EA Access an a much cheaper example of a publisher led subscription service - you can imagine that may eventually, with a price increase, offer new games). Music seems, broadly, to be able to manage services like Spotify due to the fact that music itself does not cost a huge amount to produce, there is a history of free to air content (radio stations playing brand new releases) and that touring is arguably as big a financial incentive for artists as actual sales or streaming revenue. Games, films and TV with much larger up front costs have to be more careful about how they monetise the content.
  14. Xbox Game Pass (Subscription Service)

    I am not so sure, I think games as a subscription service could be an answer to all the DLC and Micro Transactions nonsense we currently have. If a publisher can hook you into a service for a gauranteed monthly payment I think this solves a few financial issues regarding off payment for multiplayer games which are then heavily used by the customer for a long time to come by providing an actual income to pay for free updates, extra content etc. It becomes profitable for a publisher to keep you playing a game so you keep subscribing to the service so they will go out of their way not to piss you off with extra charges for new content. Eventually, what it will allow publishers to do is evolve titles rather than replace them. Fifa will become a service which instead of yearly releases will simply be a free download with a subscription that continues to update and evolve forever. It frees up a lot of development time and manpower to improving and evolving existing games rather than releasing a game and then almost becoming in the publisher's interest to stop you playing it so that you will buy the sequel when it is released in a year's time. Set the price at the right level and it is also not a bad deal for the consumer either (say £40 yearly fee for FIFA which is about what you could pay for it online but you're guaranteed updates as they happen). Again, I think it could be a sensible financial strategy. £8 a month is £96 a year. For a hardcore user that could be lost revenue but for a casual user it could be about the same as they would spend anyway. But crucially it gets rig of pre-owned sales, that £96 goes directly to Microsoft without anything being taken by retailers, it helps guarantee income and you save money on the actual cost of manufacturing and shipping the game. A guaranteed £96 per year for new titles and back catalogues could be quite the money maker if it becomes widely adopted by customers. It is also utilising back catalogue titles that likely ceased generating real revenue years ago. There may be a cost associated to letting people play the new Halo game as part of the service but there is no cost associated with also enticing someone to use the service by offering Halo 3 for free as well. I wonder if MS looked at the numbers and realised it would never become widely used as a service unless new games were included. Music, Films, Games, it is all heading in the same subscription direction because as soon as you can tie someone into a subscription service, inertia suggests that they will stick paying for the service for a long time, even if there are periods when they do not use it as much as they might have intended to.

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